Some bonus cheats if you want them. These assume that you have the Runtime Unity Editor plugin installed.
Press F12 to activate the editor then paste one of the below code snippets into the “C# REPL Console” and click the Run button.
If you’re in a timed component, press “P” to pause the game before opening the editor (time will continue to run down otherwise).
Also, to close the console press F12 again. However, often you need to click some part of the game screen (i.e., something other than the windows the editor opened) before that will work.
So without further ado…
Get enough points to max out all skills:
Code:
VariableF.skillPoint=219;
Max out your level/xp:
(Not that it matters, since levels only give you skill points.)
Code:
VariableF.level=75; VariableF.exp=164499;
Set your money to a ridiculous amount:
Code:
VariableF.money=99999999;
Set your followers to a ridiculous amount:
Code:
VariableF.followerNum=999999;
Reset the date back to April 12 (start):
(Note, you will lose access to certain girls until you reach the proper date again.)
Set all girls’ sensitivity to max:
(Except Yurika & Fuyumi to avoid triggering their endings.)
Code:
for(int g=0;g<=8;++g) for(int p=0;p<=6;++p) if(p!=4) VariableF.charaPartSensitivity[g,p]=10000; VariableF.charaPartSensitivity[5,0]=VariableF.charaPartSensitivity[5,1]=VariableF.charaPartSensitivity[5,5]=VariableF.charaPartSensitivity[5,6]=VariableF.charaPartSensitivity[6,2]=VariableF.charaPartSensitivity[6,3]=VariableF.charaPartSensitivity[6,5]=VariableF.charaPartSensitivity[6,6]=4099;
During the movement mode, move the girl so she’s directly in front of the player:
(There can be two girls in a car, hence two code snippets. The order will depend on who enters the car first and otherwise should follow the same ordering as used in the guide above.)
Code:
var sm=StationManager.FindObjectOfType<StationManager>(); var cc=sm.heroineCharacterList[0].GetComponent<CharacterController>(); var loc=sm.playerObj.transform.position+0.7f*sm.playerObj.transform.forward; cc.transform.position=new Vector3(loc.x,1.32579f,loc.z); sm.trainStandup[cc.moveParam0].transform.position=cc.transform.position;
Code:
var sm=StationManager.FindObjectOfType<StationManager>(); var cc=sm.heroineCharacterList[1].GetComponent<CharacterController>(); var loc=sm.playerObj.transform.position+0.7f*sm.playerObj.transform.forward; cc.transform.position=new Vector3(loc.x,1.32579f,loc.z); sm.trainStandup[cc.moveParam0].transform.position=cc.transform.position;
Set the train timer to 9999 seconds:
(This will cause a slight graphical glitch, but hey, that’s what you get for cheating.)
Code:
StationManager.FindObjectOfType<StationManager>().remainTime=9999f;
Set the train timer to 1 second (i.e. undo previous cheat and end mode):
Code:
StationManager.FindObjectOfType<StationManager>().remainTime=1f;
Print out which tw post you’re currently on (waiting for reply, or will display next):
Nozomi:
Code:
echo("Nozomi Post #"+(VariableF.thitutterPos[0]+1));
Mitsuri:
Code:
echo("Mitsuri Post #"+(VariableF.thitutterPos[1]+1));
Zuiho:
Code:
echo("Zuiho Post #"+(VariableF.thitutterPos[2]+1));
Aoba:
Code:
echo("Aoba Post #"+(VariableF.thitutterPos[3]+1));
Kodama:
Code:
echo("Kodama Post #"+(VariableF.thitutterPos[4]+1));
Toki:
Code:
echo("Toki Post #"+(VariableF.thitutterPos[7]+1));