Renryuu: Ascension v24.04.09 by Naughty Netherpunch


Overview

Renryuu: Ascension v24.04.09 by Naughty Netherpunch, Renryuu: Ascension is a game about follows the story of Ryen, a half dragon-half human. After some sudden events Ryen becomes the King of his country and starts his dutys as the King in the castle while also traveling around when needed to take care of many problems inside and outside of the country.​


Updated:  2024-04-09
Release Date:  2024-04-09
Developer:  Naughty Netherpunch – Subscibestar – Itch.io
Censored: No
Version: v24.04.09
OS: Windows, Linux, Mac, Android
Language: English
Genre: 2D game, 2DCG, Fantasy, Male protagonist, RPG, Erotic adventure, Oral sex, Titfuck, Monster girl, Mobile game, Turn based combat, Creampie, Cosplay, Corruption, Big tits, Combat, BDSM, Vaginal sex, Pregnancy, Harem, Group sex, Anal sex

Installation
– Extract to desired location.
– Run.
Changelog
Update 24.04.09

– In Act 4 of the time skip, a !-icon appears at Aldlyn, which triggers an event to unlock a new area in the top left corner of the map.
– The new area will introduce several new characters.
– The events serve to teach you more about legendary monstergirls, and to introduce characters needed for the war phase later in the time skip.
– The fairies on the special island in the brexeet isles were changed to have the same appearance as the fairies in the new area.

– In Lalizan, when you chase Kippy, she now moves on the spot she is hiding behind the palm tree, to make it easier to find her.
– When Kippy is hiding behind the palm tree, a new npc appears near the tent next to her. This slave trader is meant to guide you into that area where Kippy is hiding, but also sells you a slave with a CG scene. The trader stays in this location, even when you advanced Kippy’s event. You just need Kippy’s event to make him appear.
– The scene of the slave trader gives you a choice, which decides whether you see the CG scene or not, but the outcome is the same, as the slave will end up in your castle either way. She’ll be in one of the rooms in the bottom of the sleeping chambers, where Coral and Lace can also be. It’s possible to replay the CG scene of the slave regardless of which choice you picked.

– Added a new full body CG image for Earthspirit in the forest of Ebron.
– The CG for the scene with Earthspirit was remade, and the text changed to fit to the new images better. You can check all of the new CGs in the CG room, and replay the scene to see the new text. (CG room page “Non-human 3”)
– Added a remake of the full body CG of the Firespirit, including a version without flames. The new images can be seen in the CG room page “Non-human 3.”

– Changed the system of the red and blue flame in Lielle’s treasure dungeon (with Tourax) to reduce lags due to parallel processes in the background.
– The caravaan trader to buy usable items for the vanguards and exchange artifacts is back. It was gone after the recent changes to the overview map, since the old trading screen was removed. It’s now available again as an icon near Aldlyn.
– Fixed the text of Battle/Protection/Magic Knowledge, and Rune Stone research, to show the correct amount that you produced.
– Fixed a bug that caused the old overview map UI to appear after vanguard battles.
– Fixed a bug which caused f-Grey to stay in your group when leaving Fürstenstein in a certain way.
– Fixed a bug with the sparkling speech bubble icons for requests on the country management map. In saves in which they were unusable, using the “turn end” button once will reset the request icons and fix the issue.
– Fixed an issue with the alchemy table in Whisperwind Farm, which caused the quest “Armor Breaking” not to finish properly. People who have the quest not marked as done due to this bug can use the teleport orb item to get the quest log updated.

Update 24.03.19

The main focus in this version was to change the country management map back to a turn system, and to improve the overall performance, since areas like the sneak mission with Elly below the church of Calterburry caused lags and freezes for multiple people. I originally planned to make those changes later, but the performance of the game seemed too important to keep delaying it.

General changes:
– New events with Grey in act 1 of the time skip preview. Requires the “beach scene” which unlocks after her events with the female adventurer trio. The event is split into multiple short parts, which are shown with sparkling icons on the map. (Make sure you’ve selected act 1.)
– New scene with Mira in the act “Preg.” of the time skip. Requires that Mira is pregnant and that you’re married with her.
– Cheat skill to reduce a monsters HP to 1. (Available in the sparkling book in Ryen’s bedroom. Works on the same enemies as the debug attack skill.)
– Fixed a bug with Mirel’s skilltree after class change.
– Slightly changed the system in the background for the sneak mission in the church of Calterburry to get Elly’s gun, as the amount of parallel processes caused lags for some peole.
– The “Health” and “Mind” values of Lace on her bad route in the prison is now restored when you re-enter the secret prison from the hidden bedroom. Previously it slowly increased over time.
– If you pick the option not to watch Lielle in the lake near Ebron, she’ll now return when you re-enter the area twice, instead of appearing again after some minutes.

Country management map:
– On the country management map, when you interact with the big star icon to collect taxes, it now also gathered all values like freedom, faith, etc all at once from all buildings that increase them, and gives you the buffs if the value for the variable is at 100. This means, you don’t have to gather them all by themselves, one by one, anymore
– Removed the system of “construction teams” which limited how many constructions you can do at once on the country managemet map.
– The real time system of constructions, researches, and so on, was changed back to a turn system, as it used to be.
– You need “Logistic Points” to advance a turn on the overview map. They are automatically generated all 2,5 mins after you entered the management for the first time after this update. The “Logistic Points” are generated limitless, so the longer you do other things, the more turns you have available to do things on the country management map.
– The new building “Logistic Center” can the constructed in the south of Central to generate an additional Logistic Point every 2,5 mins. (And there is a delegate who gives an additional points every 5 mins.
– An icon with a joker card near the turn end button allows to cheat yourself +100 Logistic Points.
– New “management screen” which gives you an overview of what resources you’re producing, what researches are in progress, allows you to hire and appoint some delegates for bonuses, and several other things.
– The UI of resources stored was removed. Instead, you’re now shown how many of the resources you have stored in the text that mentions them. For example, if a trade offers “20x Iron [5] for 30x Budget [60]” it means that you have 5 Iron in your storage, and 60 Budget available.
– Vanguards academy training +50 experience once per turn now.
– Added a new extra training for vanguard squads. The icon appears near the barracks of the vanguard forces after 6-12 turns and requires the upgrade of the academy and the vanguard system to be unlocked. The training costs 40x Budget and gives +50 experience for a squad up to the max level 10, and then has a cooldown for 3-6 turns.
– The following resources were removed from the managment map system, to make it less cluttered with barely needed objects: Stick, Plank, Steel Pickaxe, Mithril Pickaxe, Nail, Raw Clay, Roof Tile, Clay Brick, Sand, Glass, Window, Cement, Mortar, Cement Brick, and Fancy Mirror.
– Removed resources that don’t exist anymore from the requests that appear on the country management map.
– Max storage value was changed. (30 base, +20 for storage building, +10 optional delegate bonus)
– Overproduced resources now give either 1x Budget per type, or 1000 gold per type, or 2x Happiness and Reputation for your citizens. Which bonus you get can be chosen on the new management screen.
– New building “market” can be build near Aldlyn. Requires the investment research. The market gives budget, but reduces safety when you gather it. In the market, you can exchange country Budget for gold your party can use.
– The business below the command center now allows you to spend gold to increase your country budget.
– New research in the university to get +10 Budget every 4 turns. This research continues endlessly, unless canceled manually.
– Researches for Battle Knowledge, Protection Knowledge, Magic Knowledge, and Rune Stone in the university, and Builder Knowledge and Magic Dust in the laboratory are now done instantly instead of having a research time. You select how many you want to craft when you select the project on the research screen. The text will tell you how many of the required resources you have stored.
– A new queue was added to the bottom right corner of the research screens of the laboratory and university. Here, you can spend budget to instantly finish the currently active research. (Instead of having to do it on the country map.) This costs 3x Budget per remaining turn, or 2 Budget per turn with an upgrade.
– Equipment is bought on the new screen or in the armory. 5x Metal + 5x Budget -> 1x weapon or armor of that metal. (or wood for bows)
– You can use delegates to get the army equipment level higher. This allows players to finally reach equipment level 10.

Expeditions change:
– Expidition can’t become unable to finish due to full storage anymore.
– Soldiers aren’t always “consumed” for expeditions, but sometimes 1 doesn’t return.
– Expidition groups are visible on the management map while they prepare to depart. (only during the first few turns of their expedition)
– Expiditions rewards can be gold, budget, resources, or promotions for soldiers. There is a small chance to get a unique permanent buff for each of the medium and long expedition types. (obtainable and different for each of the 6 groups)

Trade changes:
– There are 2-3 trade offers on the new management screen, which are randomized each turn. They have different offers for resources for sale or purchase. The color of the icon shows if they want to buy or sell things, and the number below the icon which group of items are offered. It’s always a group of offers at once, not just a single offer.
– Each turn, there is a chance for a random trade offer to appear at the border of Amagal, Begus, and Dorgania. They offer Budget to buy resources. Accepting the trade gives you +5 relationship with them.
[Amagal pays more for magic resources like mana crystals, Begus for clothes, and Dorgania for building resources.]- There are special one-time trade offers that appear after X turns in the other countries, which increase the relationship with them by +10. Such one-time deals can give you a constant gold/budget income bonus.
– When relationship with a country is at 100+, it’ll go down each turn by 2. Which means it’s possible to keep increasing the relationship with the nations beyond 100, but requires some effort to keep it high.

– New (short) dialogs of Rylee and Carrie at Havaria Port when they are hired as delegates for the castle.
– The tutorial icon text was adjusted to the new turn system.

Update 24.02.21

– Act 1 of the time skip preview now has a dialog with Frall in Aldlyn, which unlocks a new dungeon area. [You can access the test version of the time skip content when you interact with the sparkling book in Ryen’s bedroom in the castle of Aldlyn by selecting the “Time skip preview” option.]- In the dungeons are level 80 willowisp enemies of different elements.
– Each time you enter the dungeon, there is also a chance for a special rose or rainbow willowisp to appear. They have a 100% chance to drop a special book that increases the level of a party member by +1, up to level 99. The normal wisps have a 20% chance to drop the same book.
– These enemies and the new item are supposed to make getting to level 99 at this stage of the game easier and faster, as level 99 will be required for the class change of the party members. The class change will set them to level 100 and increase their personal max level to 200.
– The boss battle is meant for high level parties with legendary raid quality equipment.
– After the boss battle, you randomly get one of six mini-games or a bonus area.
– The battle and mini-games give you points, which you can use to buy special items.
– The auto-save system is disabled during the boss battle and mini-game phase, to prevent save scamming.
– After the first victory against the boss in the new dungeon, an event will appear on the time-skip screen near the entrance of the dungeon. It contains events with Frall about how to use the emblems for the class change of each party member.
– It’s possible to craft both legendary armors Belduro (druid class) and Airini (sniper class) in the nature raid for Mirel now, after she improved to her new class.
– A new full body CG was given to the icespirit Aura. It’s just a temporary image, as a new CG is already planned, so that all spirits will have full body CGs of the same, new artstyle eventually.
– Aura also received a temporary CG scene. Similar to the full body image, this CG will be remade later. That’s why I didn’t make any events for the scene yet, but you can watch the preview of the scene in the CG room, on the “non-human 3” page. The full event around the scene will get added once the new CGs for it are done.
– The max values for stats (HP, ATK, and so on) were increased for all party members, to adjust them for the new max level 200.
– Bookworm? quest bug fixed (Quest didn’t finish when you didn’t have enough money the first time)
– The Christmas dungeon 2023 entry was fixed (allowed you to walk through walls in that area)
– New full body CG and character sprite for Alexandra Uscyra, the female commander with red hair from Lualombo in Dorgania. It can be seen when you talk with her, or in the CG room on the page of Dorgania.

Update 24.01.18

– New scene with Zaleria. Requires her scene with Ashryn, and Ashryn’s solo CG scene. The event starts when you talk with Zaleria first, and then talk with Ashryn when she has a yellow ! above her head when you get close to her.
– The entrance for the 2023 Christmas dungeon was moved from Ryen’s bed to the present icon in the bottom right corner of the main party CG room page, where you can also replay other old Christmas events.
– A green book icon was added above Aldlyn in the alpha test version for the war system. It allows you to replay unlocked story events of the war.
– Fixed a bug with the replay of Vampire’s beach bikini scene.
– Fixed a bug that sometimes caused Knocky’s dialog to not complete the quest step during the “Orchel Trading Route” quest.
– Fixed a bug that caused Thaola’s dialog to not complete the quest step during the “About Racism” quest.

Update 23.12.17

When you go to sleep in your bed in the castle, a message will appear and ask you if you want to enter the 2023 Christmas special dream area. The area shows some dream events of the 12 party members, which give them permanent buffs, and you get tokens for the Christmas slot machine.
Be warned. Since the area shows dreams, not everything in it might make sense.
When you leave the area after finishing all 12 events, you’ll receive a Riddle Key as bonus reward.

A new event starts when you talk with Lind in the meeting room on the right side of the sleeping chambers in the castle of Aldlyn. It requires her previous CG scenes, and that the marriage system is unlocked to the point where you can pick a wife. It prepares her future wedding by advancing her relationship with Ryen, but the wedding itself isn’t part of this update.

In the test version for the war system (which you access via the sparkling book in Ryen’s bedroom), you can now fight the battles for Norhall Stronghold, Whitestone Citadel, and Calterburry, after capturing Meddling Castle and defending Parverhill. Calterburry has 2 battles when you fight with the vanguards, or an automatic sequence that plays when you let the army fight for you. After the battle of Calterburry, you get a story sequence, which is the current end of the war system. In a future update, the battles against Amagal will become available after this event.
On turn 8 of the war test system, and when you make the right choice during the automatic battle at Whitestone Citadel, you get a permanent buff to the strength of your regular army for automatic battles.

I added remakes of full body CGs for: Alcena, Lace, and Lind.
Mira’s full body CG in different art styles was changed to the same art style as her newer images.

The title screen music was changed for the Christmas time.

Update 23.11.06

Changes:
– I added a new CG scene when you talk with Vampire on the private beach of the island Amaranthe after marrying her.
– A new quest becomes available at the Aldlyn city board with a bounty for the pirate Biggs, which unlocks new quests at the end for the wedding with Naomi and Shanna. For the bounty to appear on the city board, you require the wedding system to be unlocked, and the solo CG scenes with Shanna and Naomi, as well as their secret onsen scene.
– Palasha’s hair color was changed in all CG images.
– Jackie and Lexi have received full body CGs and a remake for their CG scene. They can be seen in the CG room. (Lexi is now also in the CG room, on the page “Monstergirls 3”)

The quest log was changed to a new system. In saves, when you’re past the introduction dialog to the ministers when you first go into the castle in Aldlyn, the game will automatically start a background event within ~1 sec after loading the save file, to convey the old quest progress to the new quest log. This is a one time thing, and won’t happen again, nor will it happen when you start a new game.
[The phase between the start and the dialog with the ministers is a grey zone. The quest log won’t get updated until you get the dialog with the ministers.]In some cases of this conversion in save files, the conditions for whether a quest was done or not didn’t have a clear trigger in which the progress was saved, so some optional quests might get put into the “complete” category even if they weren’t actually done. It’s sadly necessary, but won’t do any harm. Every other quest should be shown exactly the same in the new quest log as it was previously in the old version.
I also changed one of the quests that previously ended as “failed” due to the story in it to be “complete” at the end.
The change to the system is, apart from the visuals in the quest journal, just background stuff. The quests won’t play any different than before, nor did the story of the quests change in any way.
Please let me know if you like the quest window in the top right corner, or if it’s a problem. Should it bother you, you can hide it in the options menu, but I’d still like to get the feedback, if it’s a good addition.

I’d also like to know if I should replace the old full body and face images of Shanna and Naomi with their new CGs from this update. The old images aren’t bad, but the artist aren’t around to make new CGs for the characters anymore. (Like the wedding dresses that I needed for this update.)

During the tests, some android users reported issues with updating the game with the .apk. A fresh install seems to have no problem, but please let me know should more people have this problem with updating the game on android.
Changes:
– I added a new CG scene when you talk with Vampire on the private beach of the island Amaranthe after marrying her.
– A new quest becomes available at the Aldlyn city board with a bounty for the pirate Biggs, which unlocks new quests at the end for the wedding with Naomi and Shanna. For the bounty to appear on the city board, you require the wedding system to be unlocked, and the solo CG scenes with Shanna and Naomi, as well as their secret onsen scene.
– Palasha’s hair color was changed in all CG images.
– Jackie and Lexi have received full body CGs and a remake for their CG scene. They can be seen in the CG room. (Lexi is now also in the CG room, on the page “Monstergirls 3”)

The quest log was changed to a new system. In saves, when you’re past the introduction dialog to the ministers when you first go into the castle in Aldlyn, the game will automatically start a background event within ~1 sec after loading the save file, to convey the old quest progress to the new quest log. This is a one time thing, and won’t happen again, nor will it happen when you start a new game.
[The phase between the start and the dialog with the ministers is a grey zone. The quest log won’t get updated until you get the dialog with the ministers.]In some cases of this conversion in save files, the conditions for whether a quest was done or not didn’t have a clear trigger in which the progress was saved, so some optional quests might get put into the “complete” category even if they weren’t actually done. It’s sadly necessary, but won’t do any harm. Every other quest should be shown exactly the same in the new quest log as it was previously in the old version.
I also changed one of the quests that previously ended as “failed” due to the story in it to be “complete” at the end.
The change to the system is, apart from the visuals in the quest journal, just background stuff. The quests won’t play any different than before, nor did the story of the quests change in any way.
Please let me know if you like the quest window in the top right corner, or if it’s a problem. Should it bother you, you can hide it in the options menu, but I’d still like to get the feedback, if it’s a good addition.

I’d also like to know if I should replace the old full body and face images of Shanna and Naomi with their new CGs from this update. The old images aren’t bad, but the artist aren’t around to make new CGs for the characters anymore. (Like the wedding dresses that I needed for this update.)

During the tests, some android users reported issues with updating the game with the .apk. A fresh install seems to have no problem, but please let me know should more people have this problem with updating the game on android.

Update 23.09.25 changes:
– The main part of this update is the preview for the “time skip” system and the first part for the war events. The “time skip” system will advance the events after the current end of the main story and is split into different phases. My plan is to keep adding to these phases over time, as it’s too much to do it all at once, while also continuing the content of the “current” time. You can enter the “time skip preview” by using the sparkling book in Ryen’s bedroom in the castle of Aldlyn.
– Only the “pre-war” phase has events at first, where the story guides you to the war phase. There are some dialogs in the “pre-war” phase you only get when you have previously selected to prepare for war against that nation.
– During the war phase, you can fight with the vanguards, or use a text based system if you want to get through the story faster. (Currently only Begus is available for war.)
– The text based system has a random chance to win or lose battles, depending on various factors like army skill level, special equipment (like anti-cold armor), or choices during the dialogs. Losing a battle this way will cost you only Action Points. There is a special reward for finishing the battle at Meddling Castle within a time limit, but else there is no rush or limit to the AP or turns you have.
– There are 8 battle locations for the current version of the war system: Near Witton, center border of Central and Begus, near Parverhill, the street in the north of Begus, Ironholm Prison, Diminus Castle, Meddling Castle, and one story battle after Meddling Castle. The story battle after Meddling Castle was secured is the current end of the test version. (There are no battles available for Amagal or Dorgania yet)

– At the start of the battle, you can now select to change the formation. It doesn’t allow you to move the starting positions, but you can swap the squads with each others, for example, to put your melee units in front, and ranged units in the back.
– In the formation phase, you can also change a squad on the battlefield to one of the unused squads from the reserve.
– The formation phase allows you to look around the battlefield before you start the battle.
– I added little icons to show how troops in vanguard battles are armed.
– Fixed a bug which caused the previously used armor to disappear when you changed the armor of some vangaurd leaders to plain armor.
– Fixed a bug which caused enemy melee squads in vanguard battles to counter ranged attacks.
– I changed the white arrows of the “selection icon” you use to interact with things, for example on the country overview map, by adding a black border all around it. This way it’s easier to see on white backgrounds.

Changes in version 23.08.24:
– A new dungeon entrance was added to the area of the Shrine of Flunis. In this dungeon is a big door, which requires the events of 8 characters to unlock it:
Akai: First meeting
Neya: First meeting
Aiyana: Good or bad end of her previous events.
Mai: Good or bad reunion of her and Dea
Dea: Good or bad reunion of her and Mai
Coral: Lives in your castle
Mozaik: Lives in Taby’s farm
Lili: Lives in your castle
– After finishing the events in the new dungeon, and when you had the CG scene of Aiyana and Flora, Aiyana will move to the plaza in front of the castle of Aldlyn. Talking to her there will unlock a new CG scene.
– Small change to Trey’s blessing selection in the church of Aldlyn to show the name of the corresponding god when you select a blessing.
– The way how drops for legendaries work in the raid dungeons was changed. Instead of using a check whether “it is in your inventory or equipped” the system now activates a trigger when you get a legendary, to prevent you from getting it again. This prevents issues with getting copies of legendaries when the party member with the item equipped is not in the party.

Preview for the time skip system:

I went deeper into the development and preparation of the time skip events, but there is no playable content for it yet. I know that people look forward to the phases about war, so it’ll be one of the priorities and might get started in the next update. The phases won’t get developed in chronological order, instead I’ll go back and forth between the phases during the creation.
Other priorities are the marriages for (female) Grey and Brad, which’ll happen during the early phases of the time skip, when you made the required choices to be on that route of their events.

Please keep in mind that all of this is still a work in progress, and can change during the development.
The general idea is that you have multiple time phases, where you can select and watch different events on the worldmap. (The speech bubbles were edited onto the screenshot to symbolize events you can watch during the current phase. The final graphics might look different.)
Once the system is finished, you’d see these phases one by one in chronologic order, without being able to go back, but as long as things will be in development, it’ll be possible to go back and forth, and even leave this screen to go back to the “current” time of the start of the game to continue your progress in the game.

The phases will include:
– Act 1: Dialog about the main story continuation, and how you prepare for the future battle against Raziel, in case that he gets control over the titans.
– Act 2: Shows the country changes and improves during your reign, and how it affects the people and their opinion about you.
– Act 3: Events about Raziel’s group, primarily about Emilia and Mio.
– Act 4: About monstergirls and their changes.
– Pre War: Story and preperations before war.
– War: Battle phase in which you can fight against other countries with the vanguards, or play the story via text, if you want to avoid the strategy battle system.
– Post War: Events with tell you about what the result of the war changed in Central and the other countries.
– Act 5: The world changes as time progresses. + Events focusing about side characters.
– Preg.: Girls will announce or notice their pregnancy.
– Birth: Birth of your children.
– Act 6: Time during which your children are still babies, and the story advances.
– Children: Events of your childrens growth and childhood. Their personalities and unique traits will be shown.
– Act 7: The events for your children continue, where they become old enough to plan their future professions. As the battle against Raziel comes closer, you’re asked to select a successor from your children. (The preview CGs for children shown on SubscribeStar are for this time phase.)
– Act 8: Last preparations and story events before the final battle against Raziel. It’s the last part of the „time skip“ but there will be more content afterwards.
(The mentioned content will be the „main“ part of that phase. Small events with different characters will be scattered throughout the entire time skip phases.)

Version 23.08.08 changes:
– New full body images for Grey in his old and new shape. The face images were changed to fit to his new looks.
– After the events with Tsiom from the last update, you can talk with Brad at the sleeping chambers to get a new dialog.
– The event will determine the future of Brad. One of the three choices will give you a dialog with Ash in Kagabangui, which leads to a new CG scene.
– When you use the teleport orb after the events at Fürstenstein, the event with Brad and Tsiom, and all previous events with Grey are done, a guard in front of the castle will get a !-icon above his head. The event will advance the story of Grey.
– The event of Grey gives you access to a new dungeon area for the female adventurer group, which also unlocks the skilltree for them. The grinding for special pearls in the area for the skilltree is optional. You only need to find the chest with a unique item in it to advance Grey’s events. The item unlocks a dialog with Grey in the castle in Aldlyn, which leads to a new CG scene.

Other news:
– The CGs for Grey’s children are almost done, and the previews will be posted for subscribers on SubscribeStar soon. Based on the poll results, the next girl to get CGs for her child will be Kurohime.
– The next update is planned to be a quick one, so that I can release it in about 2 weeks. Depending on how much gets done, it might include the first view into the time skip events. The idea is to add them piece by piece, since it’d be too much work to do it all at once. It’ll still take a very long time until the entire time skip (and all pre-time skip) events will be done.
– I also want to update and improve the wiki, since it turned out to be really helpful, but is still lacking a lot of info. You can find it at https://renryuu.miraheze.org/wiki/Main_Page

Version 23.08.08 changes:
– New full body images for Grey in his old and new shape. The face images were changed to fit to his new looks.
– After the events with Tsiom from the last update, you can talk with Brad at the sleeping chambers to get a new dialog.
– The event will determine the future of Brad. One of the three choices will give you a dialog with Ash in Kagabangui, which leads to a new CG scene.
– When you use the teleport orb after the events at Fürstenstein, the event with Brad and Tsiom, and all previous events with Grey are done, a guard in front of the castle will get a !-icon above his head. The event will advance the story of Grey.
– The event of Grey gives you access to a new dungeon area for the female adventurer group, which also unlocks the skilltree for them. The grinding for special pearls in the area for the skilltree is optional. You only need to find the chest with a unique item in it to advance Grey’s events. The item unlocks a dialog with Grey in the castle in Aldlyn, which leads to a new CG scene.

Other news:
– The CGs for Grey’s children are almost done, and the previews will be posted for subscribers on SubscribeStar soon. Based on the poll results, the next girl to get CGs for her child will be Kurohime.
– The next update is planned to be a quick one, so that I can release it in about 2 weeks. Depending on how much gets done, it might include the first view into the time skip events. The idea is to add them piece by piece, since it’d be too much work to do it all at once. It’ll still take a very long time until the entire time skip (and all pre-time skip) events will be done.
– I also want to update and improve the wiki, since it turned out to be really helpful, but is still lacking a lot of info. You can find it at https://renryuu.miraheze.org/wiki/Main_Page

v23.07.07
– The first part is a new quest with the female adventurer trio. It unlocks when you talk with Trey at the sleeping chambers after using the teleport orb when the scene with f-Brad at the cavern of the enigmatic warlord is done.
– After the quest at Fürstenstein, you can do a race for a treasure, which also gives you a new CG scene afterwards.
– The CG scene is required to unlock a new dialog with one of Lady Purple’s guys. (Also requires that the marriage system is unlocked.)
– This event will unlock a new wedding quest, and a new dialog with Tsiom when you finished all of her training with Brad and finished the fight between Brad and Grimace (regardless of the outcome).

The new content for this update is done after the events with Tsiom and the new wedding. The next update will continue the story of Brad, give Grey new events, and maybe it’ll have the first look into the time skip system, depending on how much I’ll get done.

v23.06.20
– A new quest begins in the church of Aldlyn, when the marriage and vanguard systems are unlocked, and Tabsy’s big farm and the military command center were build.
The quest will unlock the vanguard squad leaders Eynhylde and Selka, and a CG scene with the nun Enaris. With this, all 20 vanguard squad leaders are now available.
– After recruiting her, Selka can be found for an additional dialog in the barracks of the vanguards.
– Cookie was moved from “Central 2” to “Others 1” in the CG room.
– Eynhylde is in the page “Central 2” in the CG room, Selka is on the page “Non-human 2”
– Since Scuffy and Della can’t gain stats from equipping better weapons, you can now upgrade the weapons of their squads to make up for the missing stats.
– The image for all normal and strong bandit enemies were changed.

Out of curiosity, I made a poll so that you can let me know which character design you like more between the pegasus knight Eynhylde and the justice warrior Selka with her head wings: https://strawpoll.com/polls/61gDmwMbLZw

Now that the matter of recruiting all vanguard squad leaders is done, which I wanted to take care of for a while, I can finally advance to the next priorities.
The highest priorities for me now are to add the remaining weddings, and to start the time skip events. The “normal” events and CG scenes in the current time will also continue, but the focus will be on the weddings for the time being.
And when I have the time, I want to improve the war system, wiki/walkthrough, and the country managment map.

The time skip is planned to have several different phases, in which you’ll see things like:
– The continuation of the main story.
– Events about how the country improves during the time and the world and buildings change.
– The development of befriended monstergirls.
– A war phase with events before, during, and after war.
– Everything related to your children like pregnancy and their upbringing. (All after the war phase)
How detailed these phases will be, and if some will get added or removed, will be decided while I make the content.

v23.05.06
– The dialog option of Cassedy to either annex the Luminous Order, or to make peace with them, are now unlocked and start new events.
The battle route will include a bunch of new enemies, and take longer to finish.
When the peaceful route for the Order is done, the ship on the worldmap will take you directly into the facility of the Order, and when you leave the facility, it’ll also give you the option to return to Central directly, without the need to go through the cave area every time.
– After solving the future of the Luminous Order with either route, and when you have Scuffy as a vanguard leader, you can talk with Cassedy about soldiers with guns to get a new CG scene.
– Added one cowgirl monstergirl to the top right corner of Lualombo.
– The replay for the scene of Lace together with Irinlia can now be unlocked when they’re both on different routes, not just when they’re both on the good route.
– I moved the icons of the characters in the top right corner during battles down by 30 pixel, so that the icons don’t overlap with the text. Since some enemies on the right side were already close to the icons, let me know should you spot any encounters where the change does cause an issue. Thanks.
– I lowered the priority for the icons of the country overview map buffs, so that many other buffs and debuffs are shown rather than those buffs in the menu and during battles. This’ll ensure that, for example, you won’t miss important debuffs in boss battles anymore, due to the country map buffs taking up all of the space for visible buffs/debuffs.
– Changed the names of the “Small Spidergirl” and “Big Spidergirl” monstergirls to Arachne and Drider.
– I changed all normal spider enemies (NOT the spider monstergirls) into rats, to make things easier for people with arachnophobia.

Update 23.04.15 changes:

Changes in version 23.04.15:
– Scuffy Fluffball, the second gun squad leader for your vanguard forces, can now be recruited after you talk with Cassedy about gun squads when Della’s gun squad is at level 3 or higher. She is on the page “Central 2” in the CG room.
– You can now enter the gun factory which was build as part of Cassedy’s events before you can recruit Della.
– A dialog with Linda will start an event with her and Mary, which unlocks a new event and scene with Louise. For Louise’s part of the events, you can find and talk with her in your bedroom after the events with Mary and Linda.
The dialog to start the new events of the maids unlocks when you use the teleport orb after the CG scenes with Mary and Linda, and the dialogs of Louise and Elina until Louise stands in the treasury.
– Fixed a bug with the start of Chiyo’s and Varea’s new event.
– Fixed a bug with overview map UI icons appearing while you’re not on the overview map.
– Fixed and issue with a disabled teleport option after an event regarding Kayelinth’s farm.
– I added 5 new NPCs to the inside of the academy, to give it more life. Neither character has anything important to say though.
– I changed some star icons on the overview map, to make it easier to see which building increases which stat of the country:
Faith is light green/blue, Freedom is purple, Magic looks crazy, Knowledge is orange, Happiness is blue, Health is green, Safety is red, and Moral is the old yellow.
I also moved the star for the freedom streets generate a bit away from Aldlyn, to make Aldlyn less cluttered with icons.

Update 23.04.05 changes:

 
Changes:
– New CGs for Jeanne’s first CG scene. The scene now also has a version without the lingerie.
The old CGs can still be seen in the CG room.
– Added the 2022 New Years Eve wallpaper image to the CG room. Since it’s too wide for the game’s resolution, the image is split in a left and a right part.
– Fixed a bug with the trigger for Saphielle’s “Orchel Trading Route” quest.
– I increased the amount of reputation skills you can use with the full 200 reputation before you drop below 100 and have to refill it from 10 to 15.
– The work area near Aldlyn now sparkles when the upgrade is available after the carpenter and goldsmith research.
– The icon to gather taxes on the overview map is a bigger star icon now.
– The option to use Budget to speed up researches is now available directly on the research screens of the laboratory and the university.
– Fixed a bug with the warface, tactics, and combat research of the university, which always claimed that the research would already be done.
– The research/production of Builder/Battle/Protection/Magic Knowledge, Magic Dust, and Rune Stone in the laboratory/university can now be done multiple times at once.
The price for instantly finishing the research is multiplied by the quantity you’re researching/producing.

This is just a short update, not the next full release. For the next full update, I plan to advance the events of Cassedy, which’ll lead to the second vanguard squad with guns including a cute squad leader for them.
The continuation of the events with the brawler Aika Thanka to meet her sisters are also prepared and might get done soon. They’ll unlock Angrika Thanka as a vanguard squad leader.

 
Update 23.03.31 changes:

 

The main idea behind the changes in update 23.03.25 is to give the player a more active role in the country development, and to give you a reason to come back to the overview map every one in a while.
Variables like your “Reputation” and the “Safety” or “Freedom” of your citizens are slowly decreasing when you do nothing against it, but they can be improved on the overview map.
Reputation allows Ryen the use of new, powerful battle skills, but only while it’s above a certain value. Therefore, the player has the choice whether to not care about these skills, or prepare himself before tough battles by raising his reputation again.
[Some buildings on the overview map need to be constructed again, even if you unlocked them earlier in your save, since the triggers which saves what building is done was changed in some cases.]

Changes:
– The country overview map now has a real-time based system instead of a turn system. This means all productions and constructions happens in real time while the game is running.
– The player has to actively gather resources that were produced once the production is done on this map.
– All timers run even while you’re not on the map. Which means you can start a bunch of slow production, leave the map, and come back later once they’re done.
– When you gather a produced resource, it’ll show what you got with a picture that fades away, rather than a text message. You can move while the image is shown. This is intended to increase the pace of the system, otherwise it would be too many text windows that stop the player constantly.
– The overview map doesn’t use your gold anymore, but has it’s own “Budget” system. You need a certain amount of available budget for construction projects. Budget is automatically generated over taxes, which the player can collect every few minutes, or by one of the new constructions.
– The “Finances, Laws, and Policies” screen was adjust to the new country system. The choices on this screen now mostly affect what varibales like “Faith” for your country increase or decrease each time you collect the taxes. Due to the changes, most buttons on this screen were reset to the default option, and have to be manually set to your prefered way again when you continue an old save file.
The finances screen can now be accessed via an icon on the overview map, not just from the dialog with the treasurer David in your throne room.
– David does not give you gold from the country taxes anymore.
– Several new resources and buildings were added to the country overview map.
– All resource producing buildings have the option to show the recipes for their type of resources.
– You can only have a limited amount of construction at the same time. Building the new “construction guild” will increase your amount of construction teams.
– The values for things like “Safety” or “Happiness” of your country were changed. Buildings like watchtowers create such “Safety” over time, and the player has to gather it like a finished product.
– The construction costs for all buildings on the overview map were changed, to fit to the new resources and the production speed.
– It’s not necessary to repair Bitterroot Farm to produce resources there anymore. Instead, the production is just slower until you had the events to repair the farm.
– A storage screen shows you all the resources you have. You have a maximum limit for all resources together, but also an individual limit, to prevent people from spam producing everything without thinking about what they really need right now.
If you gathered too many unnecessary resources, and it blocks your storage, you can throw away resources on this storage screen screen.
– The costs to recruit new vanguard leaders has been adjusted to the new system.
– The costs of the fortification upgrades in the command center screen were adjusted to the new system.
– You get budget instead of supplies now as a possible reward for bonus battles.
– Bonus battles now don’t appear randomly anymore, but have a cooldown timer. The timer can be reduced with a research.
– The laboratory and university now have separated research screens.
The screen of the lab of the overview map and the general research when you go into the lab in character aren’t connected by a “switch” button anymore.
– The user interface shows you in the top left corner if constructions, training, researches, and requests are available, working, or done. It also shows the storage limit, your budget amount, and your reputation.
– Variables like „Reputation“ or “Safety” currently decrease every ~2,5 mins by a random value from 1 to 4.
– A new trading screen, which you can access via an icon near Havaria Port on the overview map.
– The crafting for vangaurd equipment in the armory, and the trading caravan in front of Aldlyn were removed from the country overview map. The caravaan can be found in a similar way on the new trading screen.
– You automatically get the new key item “Country Management Map” when you are on the overview map, which allows you to enter the overview map from anywhere where you can use the teleport stone as well.
– Intelligence service upgrade removed from Witton.
– Horses were removed as a resource on the overview map.
– Val’s event which gave you +20 Recruits was removed.
– Fire events were removed, but might return in a different way.
– A “request” system gives you up to 6 randomized requests for resources. These requests go from simple to very complex, and increase the reputation value.
The reputation from requests and expeditions is needed for some new skills:
Supported Outburst: Does physical damage against one enemy. Costs 15 TP. The damage is 1x ATK higher than the normal attack, but has additional 2x ATK on top of it when the reputation is at 100 or higher.
Supported Gust: Does magic wind element damage against all enemies. Costs 30 MP. Deals 2x M.ATK more damage while reputation is at 100 or higher.
Supportive Shout: Heals 60% HP of all party members when your reputation is above 100, else 30%. Costs 50 MP.
You get the first skill near the EXIT button once reputation is at 15+, the second skill near the windmill for flour after you build it and with Chiyo in your party, and the third skill near Thremten when the church was build and Mira is in your party.
The use of such a skill reduces reputation by 10. Which means you have to increase your reputation again on the overview map after using the skills a few times.

Due to the long development time and complexity of these new features in the overview map, I’d greatly appreciate all feedback for balancing and bug reports.

I added new character sprites for Allisa, Ashryn, Cassedy, Cremia, Deulari, Elmyra, Fang, Manticore Mia, Naomi, Nemelphia, Rena, Rina, Waterspirit, Worilla, Zaleria, and Zentha. Thanks to Knightlock for his work with these sprites. He also made new sprites for Arevis, Baemeth, Spidergirls, Jiangshi, grey and red imps, and Citrinne. (Character sprites are the small figures that walk on the maps, not the full body CG images)

For the next update, I plan to continue the events of Varea after the story with her and Jeanne. The idea is that it’ll be a quick update, with Varea’s events and all bug and spelling mistake fixes reported for the overview map changes, so that you don’t have to wait too long for those fixes.

v23.02.08
– After the events of the dungeon below Meddling Castle of last update, and when you had the first CG scene with Jeanne, you can go to her room in the castle of Calterburry to get a new events advancing the political events of Amagal and Begus.
The events end with a new side-character wedding.
– The “Main” icon on the wedding screen, which you can use to toggle between main and side characters, was split into the two buttons “Main” and “Side,” of which the inactive group is grey and the active group colored. I hope this will solve the problem, that some people don’t realize that the button can be used to switch groups.
– The stats of the Magic Leather Shoe+ were reduced for balancing.
– The nun Enaris of the church in Aldlyn and the small elf Cookie now have full body CGs. (They’re available in the CG room page “Central 2”.)
– Mirel’s wedding ring now increases ATK and M.ATK, instead of only ATK.
– The anvils in the fire and nature raid were changed, and now show you a special screen instead of text based options.
– You can now upgrade each (main party) wedding ring at the nature raid anvil once. (Requires the Dusty Crafting Book from the fire raid.)
– Fixed a bug which gave you a “Game Over” screen when the party split while Ryen had 0 HP, since the game thought the entire party was defeated.
– I changed the CG room screen “Others 1” with all the maids to “Central 3” and moved Zonja to “Dorgania 1” and Louise from “Others 2” to “Central 3” so that Louise is with the other maids.

Update 23.01.19 changes:
– A new questline with Adrianna, which start when you talk with her in the bar of Calterburry after Adrianna’s first CG scene, Elly’s second scene (after the events with the Luminous Order) and after you supported Varea for the throne of Amagal.
– New full body CGs for Queen Jeanne Apelia of Begus, the Magicspirit, Varea, and the maid Louise. (Can be seen when you talk with the character, or via the CG room)
– In the CG room, next to the “Scene” icon, is now a counter which shows how many CG scenes the character has, and how many of them you have unlocked.
– New full body CGs and character sprites for Kurohime.
– After the spy mission with Kurohime in Luolambo (which unlocks her as a vanguard squad leader) and when you unlocked the private beach on the island Amaranthe, a new sparkling icon will appear near Witton on the overview map.
The event will trigger a story with multiple events, which are all started via such a sparkling icon on the overview map. The last event is a yellow island icon above Havaria Port, which triggers a CG on Amaranthe.
These events introduce the new character Citrinne, who was create as a reward for reaching a stretch goal on SubscribeStar a while ago.
– I fixed a bug which caused the tentacles in the secret prison to appear when you used the CG room to watch the scene of Irinlia and Lace while you’re on their good route.

Update 23.01.19 changes:
– A new questline with Adrianna, which start when you talk with her in the bar of Calterburry after Adrianna’s first CG scene, Elly’s second scene (after the events with the Luminous Order) and after you supported Varea for the throne of Amagal.
– New full body CGs for Queen Jeanne Apelia of Begus, the Magicspirit, Varea, and the maid Louise. (Can be seen when you talk with the character, or via the CG room)
– In the CG room, next to the “Scene” icon, is now a counter which shows how many CG scenes the character has, and how many of them you have unlocked.
– New full body CGs and character sprites for Kurohime.
– After the spy mission with Kurohime in Luolambo (which unlocks her as a vanguard squad leader) and when you unlocked the private beach on the island Amaranthe, a new sparkling icon will appear near Witton on the overview map.
The event will trigger a story with multiple events, which are all started via such a sparkling icon on the overview map. The last event is a yellow island icon above Havaria Port, which triggers a CG on Amaranthe.
These events introduce the new character Citrinne, who was create as a reward for reaching a stretch goal on SubscribeStar a while ago.
– I fixed a bug which caused the tentacles in the secret prison to appear when you used the CG room to watch the scene of Irinlia and Lace while you’re on their good route.

Version 22.12.24 adds new events with Mai and Dea, which’ll unlock their marriage. The events also introduces a new and unique monstergirl called Nessa.
The story starts when you talk with Lili in the castle of Aldlyn after you have all requirements:
– Dea’s previous good path events. [Solo scene with Dea in the secret hot spring]- Beach scene with Lili.
– Marriage system unlocked.
– Chiyo’s events done to the point that Mozaik is living at the big farm in Central.
– First dialog with Akai at the work area near Aldlyn.

– I changed how the random encounters with purple flames in the “Black Twin Towers of Honor” work, so that they don’t turn into different monsters at the end of the battle sometimes.
– There was a bug that when you changed the armor on vanguard squads, the previous armor of the squad would disappear. This issue is fixed now.

Update 22.12.06

– For those that haven’t heard about it yet, I created a wiki for the game at https://renryuu.miraheze.org/wiki/Main_Page
The wiki is still not fully finished, as many characters and locations are missing, but it already has a bunch of additional details that the walkthrough doesn’t offer.
Apart from the main page the entire wiki can be edited by everyone. Which means people can directly add details themselves when they notice that something is missing or unclear.
Any help to improve and expand the wiki is appreciated!

– The vanguard leader Della now has new events and a CG scene. The last step of the dialogs requires that Della’s squad is level 7 or higher.
– Change to Della’s aiming mini-game: Every few movements, the aiming image is certain to go to the middle of the target.
– New ability “Alchemist” for Chiyo after the events about the alchemy equipment for her. When you’re past those events in Chiyo’s story, she automatically learns the new skill when you talk with her in her sleeping chamber.
“Alchemst” replaces the dialog option for crafting, and allows you to open the crafting menu anywhere while you’re out of combat.
– Removed the word “Equip” from the choices when you change weapons, armors, or horses for vanguard squads, as the text was too long in a few cases.
– The CG image in Mary’s CG scene doesn’t stay on the screen anymore, and the first image is now the updated CG art version.
– The “Black Twin Towers of Honor” can now be build! A dialog with General Günther about these towers becomes available when you use the teleport orb after you recruited all party members and finished the first floor of the Spire of Courage.
The construction will be a big project with three increasingly expensive phases.
In the tower itself, you can take three types of daily quests: Hunting, Fighting, and Speed.
You can also do a solo challenge with each party member, which gives the character either a new skill or increased stats at the end. Most challenges usually have some sort of gimmick.

About the daily quests:
– The Fighting quest has a different buff/debuff depending on which day it is:
Monday: Everyone is confused and does random attacks at random targets in every battle.
Tuesday: All party members have only 1% HP but +70% magic and physical evasion.
Wednesday: Hit rate reduced by 50%, but +50% experience gained.
Thursday: MP cost for skills *5 but the TP gain rate is tripled and TP is preserved between battles.
Friday: -50% (M.)ATK but +30% crit chance
Saturday: Gold and item drop chance doubled
Sunday: -50% (M.)DEF but AGI tripled
– The game checks what day is set in your system when you enter the tower, which means you have to leave and re-enter the tower when you want to update the day.
– When the date changes while the game is running, it might be necessary to restart the game before it’ll recognize the new date when you enter the tower.
– You can do the daily quests more than once per day, but you’ll get the full reward only once per day. A red orb turns green when the quest is done for the current day.

Update 22.10.13
– New quest “Bee Infestation” available via the Aldlyn city board after you had the Thremten festival events and the events with the Dark Sorceress to know about the dangerous forest near Thremten.
After this quest, you can advance the events with the bee girls to get their CG scenes.
– New quest “Vegetables Request” on the Aldlyn city board. Requires Sandra to be in your party. This quest brings you to the swamp south of Bitterroot Farm, to ensure that you find the chest for Sandra’s events.
– New option in the dialog with Lady Akira in the bathouse to change your choice about Grey’s transformation if you picked to return him to his male shape earlier.
– A new sparkling event in the tent where the game starts allows you to toggle the “colorblind mode” on and off now. This mode adds white letters on top of colored switches, levers, and crystals in areas where the color is important for riddles, so that colorblind people can solve them as well.
(This mode doesn’t change anything for objects where the color isn’t important for a riddle. If you notice a riddle I forgot to upgrade with this mode, please let me know.)
– You can now recruit Della as vanguard leader for a gun squad. The events start with a dialog with Cassedy in your sleeping chambers, after which you get the quest “The First Gun Squad.”
During this event, Della will be marked as “not recruited yet” if you used the cheat book to activate her earlier, but she will keep her level, skills and stats when you recruit her again.
– The CGs for Mary’s scene, Ryoko’s scene in the clinic, and Sandra’s first scene in the underground have been re-made to improve the art.
All new and old CGs can be seen in the CG room.
– The option to send the 4 slaves Grime, Miyako, Chieko and Glyntris to another country, or to set them free, when you buy them, was removed. If you picked either of those two options in the past, you can find the four girls in different places to fix your choice for them.
Grime – Thremten, top right corner.
Miyako – Havaria Port, below the dock to Amaranthe.
Chieko – Bottom of Witton, near the empty tent.
Glyntris – Parverhill, top left corner.
The dialog for this event is very short, since it’s more a “fix” than new content.
– New character sprites for Arevis, Baemeth, big spidergirls, jiangshis, and the imps.

Overview map and vanguard battles:
– The placeholder character sprite for Della and her vanguard squad were changed to the proper images.
– The messages for exp. gained and level ups for the academy now shows the name of the squad leader instead of the squad number.
– The loot chest in the arena for vanguard squads is now special and can be opened by every squad. The lockpick ability is not needed for this chest.
– In the arena battles, your turn now automatically ends when your AP are at 0 after an attack or movement.
– In the arena battles, the blue movement tiles now automatically appear for the active squad at the start of a turn.
– The “Turn X” message which appears at the start of turns in vanguard battles now automatically disappears after 1/4 sec.
– A bug was fixed, which caused enemy squads not to attack flying squads when they were above unpassable terrain.
– I made a new bonus battle map for the vanguards, primarily as a test for several new types of enemies:
Dark Orcs = Use swords
Brown Orcs = Use axes
Iron Golem = Boss enemy using a lance, with high DEF
Snakes = Bonus damage against mages (=”Dagger” attack type)
Skeletons = Use bows
Ghost lights = Use magic attacks
Ghosts = Use magic attacks (Like a “heavy” type = high DEF, low M.DEF)
Hornets = Monster damage type (bonus damage against gun users)
Wolves = Monster damage type (Moves during the opponents turn like cavalry troops)
Jellyfish = Monster damage type

v22.09.29 changes:
– I added a second accessory slot for all characters. However, all characters in saves files from before this change will take off their shoes once when the new equipment slot is added by the system.
– I added sounds to the riddle with colored orbs on the island with a big tree at the Brexeet isles to help colorblind people to solve the riddle. If you notice any other riddles that are impossible to solve for colorblind or deaf people, please let me know.
– “Plant” enemies, Big Bat, Blue Slimegirl, Hornet, Alraunes, and Ice Alraunes got nerfed and are slightly weaker now.
– I fixed the classes of the 3 adventurers that were added in last update, to allow them to wear the adventurer equipment.
– All legendary weapons have red icons now, and all other weapons have yellow icons.
– All legendary armors have orange icons now, and all other armors have green icons.
– Almost all icons for items have the same color now, apart from a few exceptions, like riddle keys, which I wanted to stand out.

Overview map changes/improvements:
– The academy doesn’t have to be used each turn by the player anymore. Instead, it gives 10 experience each turn automatically to level 1-3 squads, or 1-6 with the upgrade. Notification messages for gained experience and level up messages can be turned on or off when you interact with the icon above the academy.
– The Arena is now a special vanguard battle map, on which you can fight several enemies with a single vanguard squad.
The squads are grouped in 5 types: Balanced, Sturdy, Agile, Ranged, and Magic Supporter, with 4 squads per type. (Squads that you haven’t recruited yet won’t be shown in the choices as an option.)
Each type gets a unique reward for the first clear of the map, and has 4 different randomized rewards afterwards, regardless of which squad of this type you use.
For balance reasons, the enemies have 25% less DEF against sturdy squads (since the heavy squads have less ATK), 25% less ATK against ranged squads (since they have less DEF), and 50% less DEF against magic supporter (to give Phyrra a chance)
The Arena battle is split in three phases. If you give up after the first/second phase, you get 15,000/35,000 gold. Your squad is healed by 30% when you continue to the next phase. (And a squad is always fully healed when it levels up)
A normal loot chest appears in the third phase.
– When a fire breaks out, the message will now tell you where the fire is, and the icon for the fire is sparkling to make it easier to spot it.
– The storage near Red Keep now sparkles and has a hammer icon when you have the quest to upgrade it during the events in Orchel.
– 5 new research projects: Siege weapons, stone towers, improved sanitation, and endlessly repeatable research options to increase wood and stone production.
– When you plan to go to a war with another country (option with Theremis), you can now prepare improvements to the fortifications of the border in 4 steps on the special screen of the command center building.
– Aldlyn, Parverhill, Witton, Calbridge Stronghold and Red Keep can take measures against sieges when you prepare for a war with a bordering country. (Begus for Parverhill and Witton, Dorgania for Calbridge Stronghold and Red Keep, and all three countries for Aldlyn.)
The preparations have three steps for each city. The first step requires the new research for improved sanitation, the second step requires the work area near Aldlyn with the weaver, and the last step requires the bakery.
– The interface of the overview map now displays how many sandwiches, furnitures, cakes, jewelry, and tea you have in your storage. The tutorial image which explains all icon was improved to show these 5 resources as well now.
– The interface icons for beer and wine were improved.
– 3 new repeatable trades with Begus. You can sell 15 Furniture to Ironholm Prison, 25 Jewelry to Calterburry, or 30 Sandwiches to Old Ashton now. The trade icon only appears when you have the necessary items.
– 1 new repeatable trade of Mithril for Cakes with Dorgania.
– These repeatable trades increase the relationship with the other country by +5 the first time you make them.

– You can use the cheat book in your bedroom to test 5 new vanguard squad leaders when you pick the option “Test squad 16-20 [Aplha]”
The CGs for the characters are far from being done, but I wanted to finish the system and all squads to make more battles without having to change a lot later. That’s why the characters and squads use a colored placeholder character for the time being.
Squad 18 are pegasus riders, who can fly over unpassable terrain, same as Leneth.
Squad 20 is the squirrel girl “Scuffy Fluffball” who won the poll a while ago. Rather than a sniper gun with healing darts, I gave her a “Med-Kit” ability to heal allies instead. It fits better to her character design in my opinion.

Update 22.09.13 changes:
– A new quest line starts when you talk with Trey after the events of Pandora and the events with the traitors in the castle.
– The Riddle Key item can now be used at the brexeet isles in the dungeon of the island with the big tree, which is part of Sandra’s events.
It increases the timer before crystals reappear by 10 seconds without removing the riddle key from your inventory.
– The Aldlyn city board now has a !-icon above it whenever a new note is available on the board.
– I replaced Ariana’s good and bad path CGs with improved images.
– I added an option in Mike’s dialog to allow the player to change his mind, if he picked to stop his support for the rebellion after the attack on Minsk Harbour, since that locked players out of the following events.

Update 22.08.28 changes:
– Added a card collection system with currently 180 unique cards of 4 different rarity levels. The events to unlock the system starts with an NPC in the store in Calterburry.
– There are three more traders for cards once the system is unlocked: In the castle library in Manastyr, in the herbalist store in Aldlyn, and in the north of Minsk Harbour.
[There is currently no reward for completing the collection.]

Bug fixes:
– Fixed the broken exit of the castle in Calterburry.
– You don’t get the achievement Polygamy multiple times now, by entering the achievement screen.
– When you have more than 1 Royal Coat, the additional coats are removed automatically when you enter the achievement screen.
– The numbers of achievements was corrected from 19 to 20 in the message when you enter the achievement screen.
– If you didn’t unlock the CG scene with Ryoko and Mirel playing in the water at Amaranthe before doing the new events with Ryoko in which her body changes, the event will be skipped when you go to the location for it, but it’ll still be unlocked for the CG room.
– There was a bug which allowed you to marry Elly before the new events with her and Ryoko, which included Elly’s new animated CG scene. The bug was fixed, and you can talk with Elly to play the events and unlock Ryoko’s class change, even after her marriage.
– The MP cost of the skill “Debug Attack” was changed to 0 MP instead of 1 MP. This way, Elly can also use the skill now.

v22.08.24
– New quest for Ryoko, which starts when you talk with her at the sleeping chambers. Requires the first meeting with Akai in the workarea near Aldlyn, Shey’s event including her help for Maria at the Ironholm prison, that you defeated Raidy in the Spire of Courage challenge floor to get to the raid area, and that all previous events for Elly and Ryoko are done.
– After Ryoko’s new quest, she becomes available for marriage via the marriage selection screen in the church of Aldlyn.
– After Ryoko’s new quest, a new dialog with Elly will be available, which unlocks a new CG scene and her marriage. (Requires the wedding system and the vanguard battle system to be unlocked.)
– New CG room page “Others 3”
– The “Boulder Riddle Reset” key item, which you receive at one of the brexeet isles, is now automatically removed from your inventory when you walk out of the area, and added to your inventory again when you enter it again after the chest with the item was opened.
– We now have achievements in Renryuu! While they were primarily made for Steam, they can be unlocked on all versions.
There are 20 achievements for now, of which 6 are “hidden” and don’t show you what you have to do to unlock them.
You get an in-game message whenever you unlock an achievement, and you can enter an in-game achievement screen via the throne in your castle in Aldlyn to check how many achievements you have and which are missing.
When you enter this new screen in an old save file, it automatically unlocks most achievements that you already achieved in your progress. Only a few cases didn’t save the progress about it, so you’ll have to do that again to get the achievement.
On Steam, the achievements can be completed in different saves, but the in-game achievement screen is separate per save file.
– Fixed a bug which caused the happiness value for Ryen to be wrong after entering the CG room under some circumstances.

Update 22.08.01 changes:
– The new quest “The Situation in Begus” starts at the desk in your bedroom now. It requires the events about Maria and your journey to the water temple island to fight Katreena, the events with Elly and Adrianna, the sex scene with Queen Jeanne, and that you use the teleport orb once after all of the previously mentioned conditions are met.
– After the new quest, you can talk with Adrianna again to get her CG scene.
– The minimum damage range of troops in vanguard fights was changed to 1-5, instead of previously 0-0. This means units with high armor values will still take damage whenever they get hit. And that even weak units with low ATK can deal some damage whenever they attack.
– Added a replay option for Tami’s cooking event, so that people can see the event with all party member choices.
– I changed the blue, yellow, and green buttons in Palasha’s cave. They stay down while they’re active now, and come back up when you deactivate them. This should make it easier to deactivate the grey crystal, since you can see which buttons are active.
I also left a (rather obvious) hint about the grey crystal.
– Changed the “Burn Magic” spell from the laboratory for Chiyo and Ryoko. The amount of burned MP now increases with the level of the user.

v22.07.15 changes:
– I made the image box of Shika during battles smaller, to prevent issues of selecting Funeral as the target instead of Shika.
– New CG for Sia’s second CG scene. The old and the new CG can both be seen in the CG room.
– New full body CG for the Waterspirit. Can be seen when you talk with her in the dungeon in Siriveta, or after her events in the CG room.)
– Fixed an issue with Shanna’s and Ziki’s new events, which caused it to reset.
– Added an option in the cheat book in your bedroom to fix the issue with Shanna’s and Ziki’s event in your save file, if you already triggered the problem before the fix was added.
– I changed the default setting for the new “Sync Monitor FPS” option to ON, as it somehow caused the game to speed up for some people while it was OFF. Please let me know, should putting the option to ON by default cause any problems for other people now.
– Added a new quest with Fane (the maid) in Millwater, and a CG scene. The event starts when you talk with Fane in the kitchen after solving the murder case and catching Irinlia.
– Added a new quest with Jillia (the mother) in Millwater, and a CG scene. This event also starts when you talk with her after solving the murder case.
– New dialog with Jiliesh (the daughter) at the Spire of Courage challenge floor after the murder case is done. This dialog will unlock a new event with her at Millwater, which leads to her CG scene.
– I changed the buttons in the nature dungeon at the brexeet isles. You can interact with them now while they’re pushed down to make them pop up again. This’ll solve a rare bug, and also allow people to quickly reset the crystals when they know they already messed up the route.
– New character with multiple events and CGs at Rakake in Dorgania.

v22.06.18
– New event with Chiyo and Kayelinth, which starts when you talk with Chiyo at the sleeping chambers. Requires Chiyo’s first sex scene, Kayelinth’s first sex scene, the river scene with Chiyo and Kayelinth, the encounter with Raidy on the challenge floor of the Spire of Courage, and the dialog about stone plates as teleport options in Lalizan in Dorgania.
– You can now marry Chiyo. Requires the Mystery forest event with Kayelinth, and that you advance the main story until Varea comes to your castle.
– Added a “Monitor Synch FPS” option to the option menu, to help people who suffered poor performance due to FPS issues. (Mostly for android players)
– The teleport stones for Begus, Amagal, and Dorgania have no use anymore and can be sold.
– The “Teleport Stone Central” was renamed to “Teleport Orb”.
– Instead of receiving multiple teleport stones, the teleport orb is “upgraded” with the coordinates for Amagal, Begus, and Dorgnaia, when you have the events about it.
– Trey gives you the teleport orb after the introduction to the ministers in the throne room now, instead of requiring an additional dialog at the sleeping chambers.
– Fixed a bug with the red button in the nature dungeon of the brexeet isles.
v22.06.03
– Kayelinth is now available for marriage after her CG scene on the farm you build for her, and after the events with Jaylin about the different shapes of dragonics.
– After her marriage, talk with Kayelinth again for a short quest, which’ll give you a new CG scene with her. [Requires the CG scene with Kavrala in Orchel.]- In the nature dungeon below a big tree on one of the brexeet islands, where you have to run from button to button to get to the treasure while the crystals are gone, I changed the buttons to increase the time until the crystals re-appear slightly each time you press it. This is supposed to prevent people from getting stuck, as especially people playing with trackpads on laptops had a hard time to do the race properly.
– The pimp Kuthy was added to the brothel in Central. She appears when you leave and re-enter the brothel after the CG scenes with a raijuu, cowgirl, blue slimegirl, red slimegirl, and green slimegirl.
– I made a change to the teleport stones. They now bring you to the same screen as the teleport stone plates, which you can unlock in different locations after learning about them in Dorgania. This way you can access the entire teleport network from everywhere where teleporting is allowed.

v22.06.03
– Kayelinth is now available for marriage after her CG scene on the farm you build for her, and after the events with Jaylin about the different shapes of dragonics.
– After her marriage, talk with Kayelinth again for a short quest, which’ll give you a new CG scene with her. [Requires the CG scene with Kavrala in Orchel.]- In the nature dungeon below a big tree on one of the brexeet islands, where you have to run from button to button to get to the treasure while the crystals are gone, I changed the buttons to increase the time until the crystals re-appear slightly each time you press it. This is supposed to prevent people from getting stuck, as especially people playing with trackpads on laptops had a hard time to do the race properly.
– The pimp Kuthy was added to the brothel in Central. She appears when you leave and re-enter the brothel after the CG scenes with a raijuu, cowgirl, blue slimegirl, red slimegirl, and green slimegirl.
– I made a change to the teleport stones. They now bring you to the same screen as the teleport stone plates, which you can unlock in different locations after learning about them in Dorgania. This way you can access the entire teleport network from everywhere where teleporting is allowed.

v22.05.18:
– Mira can now be selected on the special marriage screen in the church of Aldlyn. It requires Vampire to be in the party, and Mira’s previous events to be done.
– The events unlock a CG scene with Maria, when you talk with her again after Mira’s wedding.
– Vampire’s wedding on the marriage screen becomes available after Mira’s wedding is done. It requires the previous events of Vampire to be done, including the encounter with Neya in Kagabangui, the dragonic event which unlock Ryen’s dragonic powers, and the blowjob with Mira and Vampire.
– When you use a Fertility Potion, you now get the choice whether to use only one or all Fertility Potions that you have.
– Gentle Strike was improved from 300 to 400 damage.
– The new item “Thunder Trap” can be purchased in the magic shop in Witton now. It’s like the former gentle strike skill as an item, and does 300 damage without killing the opponent.

The update 22.04.25 has no new content, but fixes a few small bugs and issues:
– A new item in a chest at the start of the dry stone island (noulder riddle) will allow you to reset the riddle now. This’ll prevent people from getting stuck when they mess up too badly.
– Fixed a bug that caused you to lose war horses, and thus broke the displayed amount of horses that you have.
– Fixed a bug that sometimes allowed you to use teleport stones in restricted areas when you used the skilltree or CG room.
– Changed the ship to always spawn next to the main island of the brexeet isles when you leave the main base. This’ll allow people to get back their ship, should they’ve used the teleport stone earlier and “lost” it.
– Fixed Mira’s Reflection skill.
– Reduced the DEF value of enemies in the last vanguard battle against Lind, to make the fight more balanced.

v22.04.17
– New quest and eventline with Sandra. It starts in Havaria port, where you can find the thief Shirinsya from Moriko’s events again. Requires the events with Flaire to get the gold armor and weapon recipes first, Sandra needs to be in your party and her previous events must be done, and Moriko’s events must be past the choice for her good or bad route in the police HQ.
– The quest will bring you to the new area “The forgotten brexeet isles” where you can visit 10 islands. The islands each have riddles or battles for high rewards, which usually include a lot of gold, skillstones or love potions. Items that increase stats are always unique and can’t be obtained again in that location.
The normal riddle or battle rewards are reset when you go back to Central, so they can be repeated.
– After this new quest, Sandra is unlocked on the wedding screen in the church of Aldlyn as an option for marriage.
– The new brawler Tsiom can fight with Brad and teach him 3 new skills in 4 training sessions. The training can be replayed via the CG room.
– Changed the hints of the monstergirls in the CG room. It now mentions a specific location in which some of that type can be found, and when you had the events about capturing monstergirls, the hint will also mention where you can release them.
– Fixed the crafting of goldbars with gold ore.

v22.03.30
– When you have all party members, and their relationship with Ryen at 100 or higher, Trey will have a new dialog at the sleeping chambers. His quest “Marriage” will guide you through the process of marrying one of your girls. However, at the moment only Tsubaki and Mirel are available.
– After advancing the events for Mirel’s wedding, you unlock a CG scene with Liana, which also unlocks a new CG scene with Ryen and Mirel.
– The category “Non-sexual events” was added for the CG room options for Tsubaki and Mirel, to replay major events like the proposal and wedding. Other characters will also get such a category later, and I consider to add some old events to this as well, to allow the players to re-play funny or important story events.
– Little detail: Each wedding will add or change something in your bedroom, as you receive wedding gifts that remind you of the character.
– A remade CG for the initial blowjob of Tsubaki when you start the game was added.
– I fixed a bug with Kayelinth’s “Veggy Lover” skill in her skill tree. It healed/damaged 500 HP instead of increasing/decreasing the max HP when you learned/unlearned the skill. Please reset and re-learn the skill if you want the proper effect from it.

v22.03.15
– Jiangshi are now capturable. That includes the 2 that you can find in the dungeon below Witton during the second attack on the assassins with the thieves guild of Flaire, and 4 new Jiangshi in the black lair dungeon in Dorgania.
The captured jiangshi can be released at the graveyard in Central. Giving them items and petting them increases the relationship. Give them the item they want with a relationship at 100 to unlock a CG scene.
– New drop for jiangshi enemies: The “Magic Jiangshi Seal” can be used on enemies in battle for a 70% chance to blind them.
– New quest and CG scene with the red succubus Nemorvyra.
– I moved Kippy in the CG room from the page “Non-human 2” to “Dorgania 1”.
– When you had the first meeting with Hellhound in the dungeon below Old Ashton, and met Kippy in Lalizan, you could see Hellhound chasing Kippy on top of a building in Kagabangui. There are new steps to these events now. After entering Kagabanui four times while those two are running around on top of the building, you can walk past the building, one tile left of the entrance door, to trigger an event. Afterwards you can find the two girls again at the Black Lair (Orange stone building south of Kagabangui, which only serves as an entrance to a dungeon), and then in Rakake.
Once you had the dialog in Rakake, Kippy will be in Lalizan, and you can get a CG scene when you talk with her there.
– New purchasable scroll to increase Ryen’s eloquence by +3 in the shop in Diminus Castle. This was added to ensure that Ryen’s eloquence will always be able to get to at least 15, even if you make some bad choices.
– New area “Mount Alberrane,” which you can enter by following the path on the left side of Parverhill down south. (Not accessible via the worldmap. Only through Parverhill.)
– The new character “Rhethos” will appear in Aldlyn, between the clinic and the teleport stone plate, when you have Ellanore in your castle and advanced her dialog about the different races of monsters.
The dialog with Rhethos will give you a new quest, which’ll guide you to Mount Alberrane.
The final battle during this quest can be failed in multiple ways, but you can leave and re-enter the area to try again.
– I added a new CG room page “Monstergirls 4” for the new monstergirls.
– A CG scene with Ellanore will unlock after you’ve finished the new quest with Ellanore.
– The hard arena battles are now easier for some squad leaders, to make things more balanced.

v22.03.02
– The small quest “Letter of Friendship” is now available in Aldlyn.
You need Brad and Sandra in your group, open borders with Dorgania, the events with Mike and the release of a vampire in Kagabangui done, and the dialog with King Lancafew about his opinion on slavery.
Once you have all of these requirements, a guy with black hair will appear near the fountains in the middle of Aldlyn. He’ll give you the quest to deliver a letter to his friend in Kagabangui.
The main purpose of this short quest is to guide people to the location of the half burned note lying on the ground in Kagabangui, which was added several updates ago, since this note is necessary to advance the events of the rebels but could be missed by players.
– Government route events of the rebellion are now done, and let you unlock the existing CG scene with Sinrul on this path as well now.
– Added re-made CGs for Flora’s sex scene.
– The woman selling “Stinky Lotion” and “Obedience Drug” in Siriveta during the events of the rebel route in Dorgania now also sells those things to players on the government route when you’ve advanced the events far enough.
– After finishing the quest to arrest all rebels, if you freed the vampire during the events with Mike, you can find the vampire and a former rebel in a tent in Newkungu.
– Added Flaire’s good path CG scene. The event starts after you talk with Flaire in her house at the thieves guild below Thremten, after you finished the second attack against the assassins and chose to help Flaire instead of betraying her.
– Added a full body CG for Vivian when you talk with her at the noble’s living quarters or at the monsterhall.
– New CG sex scene with Vivian. The events for it start when you talk with her in the monsterhall after her oral scene, and her first dialog about the monsterhall.
– New CG scene with Dea. It starts with a dialog in your bedroom, when you had Dea’s first sex scene, unlocked the secret onsen (and the peeping hole is open), and you had the scene with Sara and her Kunoichi in Aldlyn.
– New CG scene with Sara and her kunoichi. The scene becomes available after the new events with Dea.

Update 22.02.18 is now available and has the following content:
1. The continuation of the events with the box you got from Bristol in the content of the previous update. You start the event by interacting with the box in your bedroom.

2. You can now access the war system alpha test via the cheat book in your bedroom.
The system isn’t done yet, by far, but serves as a proof of concept to show you what to expect. It’s mainly missing a lot of dialogs to show the story of the war for each country, and the vanguard battles in Begus and Dorgania.
The main idea is that you either have a lot of vanguard battles that you can take part in, or dialog and choice based battles, for people that don’t like the vanguard battle system.
Please note that all dialogs and events in the war system might get changed later.

What is already included in the war system test?
– Movement of Centrals ATK forces.
– Vanguard battles against Amagal, including a two step siege battle against Manastyr.
– You can get the following vanguard items from the war battles in Amagal: Quick Sword, Mithril Dagger, Magic Dagger, Magic Bow, Crystal Rod, Steel Hammer, Good Horse, Nromal Armored Horse, Great Light Armor, Great Medium Armor, and Great Heavy Armor.
– Replay option for all battles.
– Shop to replace the caravan. The shop is always available.
– AP system (Action Points)
– Simplified battle against opponents when you select to leave the battle to the army.
– Little flags appear on conquered locations.
Gimmicks:
– On the command center screen, you can set how much percent of your forces are designated to different locations. If the value of ATK forces at Amagal are 10% or lower, you have a 25% chance to lose the battle at the Yin Tower when you leave the fighting to your army.
– When you had Dai-Xinyue’s first scene, you can ask for the help of her hellhounds during the battle at the barracks in Amagal. It has a 25% chance to go wrong though. (Doesn’t affect anything at the moment.)
– Dialogs or events at turn 3, 5 and 6. These will be a lot more, and to some degree randomized, in the future.
– Option to attack Dorgania over the sea.
– Ambush when you attack the 2nd troops of Dorgania with the ATK forces near Thremten. The wrong choice will cost 1 additional AP.
– When you advance the ATK troops in the south of Dorgania, they’ll start a counter attack.
– When you advance the ATK troops in the south of Begus, they’ll start a counter attack.

Features for the war system that aren’t done yet:
– All vanguard battles in Begus, Dorgania, and Central, with more special features and boss enemies.
– Events about or affected by the fortification you can build.
– Events affected by the finances screen variables, for example happiness could give you +1 AP.
– More enemy attacks.
– More ways that you can lose battles.
– More story events and choices.
– Events for siege against capitals, with meaningful choices for the player.
– Events about Varea in Amagal, if she is Queen, and how Chiyo reacts.
– Events about Queen Appelia and the Church in Begus.
– Events about the rebels in Dorgania during the war, and how your choices with them affect the war.
– Attacks of bandits or enemy forces within Central.
(Vanguard fight or use 2-3 AP to solve battle. Ignore = 1 DEF troop lost.)
– More events with named side characters or from special locations, for example:
Kurohime, Pumumu, Redwood family, Orchel, Sia, Spirits.
– Effect of breaking the non-agression treaty with Dorgania. (-1 max AP?)

– Events for the preparations before the war, and what they affect during the war.
(For example increase of max AP)
– Events for when a war is won.
– Event for when ALL wars are done.
– Event for when you reach the deadline.

Things to affect events during the war:
– Construction of watchtowers.
– Army percentages set at the command center screen.
– Army skill and equipment level.
– Fortification.
– Production of food like fish, meat, cheese and so on improved the gain of supplies -> Chance for extra AP? Or a moral boost when your moral gets too low?
– Production of furniture and such luxury items will increase the war support -> Chance for extra AP? Or a moral boost when your moral gets too low?

Update 22.02.18 is now available and has the following content:
1. The continuation of the events with the box you got from Bristol in the content of the previous update. You start the event by interacting with the box in your bedroom.

2. You can now access the war system alpha test via the cheat book in your bedroom.
The system isn’t done yet, by far, but serves as a proof of concept to show you what to expect. It’s mainly missing a lot of dialogs to show the story of the war for each country, and the vanguard battles in Begus and Dorgania.
The main idea is that you either have a lot of vanguard battles that you can take part in, or dialog and choice based battles, for people that don’t like the vanguard battle system.
Please note that all dialogs and events in the war system might get changed later.

What is already included in the war system test?
– Movement of Centrals ATK forces.
– Vanguard battles against Amagal, including a two step siege battle against Manastyr.
– You can get the following vanguard items from the war battles in Amagal: Quick Sword, Mithril Dagger, Magic Dagger, Magic Bow, Crystal Rod, Steel Hammer, Good Horse, Nromal Armored Horse, Great Light Armor, Great Medium Armor, and Great Heavy Armor.
– Replay option for all battles.
– Shop to replace the caravan. The shop is always available.
– AP system (Action Points)
– Simplified battle against opponents when you select to leave the battle to the army.
– Little flags appear on conquered locations.
Gimmicks:
– On the command center screen, you can set how much percent of your forces are designated to different locations. If the value of ATK forces at Amagal are 10% or lower, you have a 25% chance to lose the battle at the Yin Tower when you leave the fighting to your army.
– When you had Dai-Xinyue’s first scene, you can ask for the help of her hellhounds during the battle at the barracks in Amagal. It has a 25% chance to go wrong though. (Doesn’t affect anything at the moment.)
– Dialogs or events at turn 3, 5 and 6. These will be a lot more, and to some degree randomized, in the future.
– Option to attack Dorgania over the sea.
– Ambush when you attack the 2nd troops of Dorgania with the ATK forces near Thremten. The wrong choice will cost 1 additional AP.
– When you advance the ATK troops in the south of Dorgania, they’ll start a counter attack.
– When you advance the ATK troops in the south of Begus, they’ll start a counter attack.

Features for the war system that aren’t done yet:
– All vanguard battles in Begus, Dorgania, and Central, with more special features and boss enemies.
– Events about or affected by the fortification you can build.
– Events affected by the finances screen variables, for example happiness could give you +1 AP.
– More enemy attacks.
– More ways that you can lose battles.
– More story events and choices.
– Events for siege against capitals, with meaningful choices for the player.
– Events about Varea in Amagal, if she is Queen, and how Chiyo reacts.
– Events about Queen Appelia and the Church in Begus.
– Events about the rebels in Dorgania during the war, and how your choices with them affect the war.
– Attacks of bandits or enemy forces within Central.
(Vanguard fight or use 2-3 AP to solve battle. Ignore = 1 DEF troop lost.)
– More events with named side characters or from special locations, for example:
Kurohime, Pumumu, Redwood family, Orchel, Sia, Spirits.
– Effect of breaking the non-agression treaty with Dorgania. (-1 max AP?)

– Events for the preparations before the war, and what they affect during the war.
(For example increase of max AP)
– Events for when a war is won.
– Event for when ALL wars are done.
– Event for when you reach the deadline.

Things to affect events during the war:
– Construction of watchtowers.
– Army percentages set at the command center screen.
– Army skill and equipment level.
– Fortification.
– Production of food like fish, meat, cheese and so on improved the gain of supplies -> Chance for extra AP? Or a moral boost when your moral gets too low?
– Production of furniture and such luxury items will increase the war support -> Chance for extra AP? Or a moral boost when your moral gets too low?

v22.01.28
– Added an exchange system for the vanguard’s artifacts to the caravaan which appears every few turns in front of Aldlyn on the overview map.
– When you’re on the route to help Mike and the rebels in Dorgania, you get three new quests from him. The last quest leads to a CG scene with Sinrul.
[This scene will also become available on the government route of the events in Dorgania in a future update.]- 2 new items become available in during one of the new quests with Mike: Stinky Lotion protects you from random encounters for 100 steps, and the Obedience Drug will preserve your TPs for the next battle for 50 steps.
– “Monster Repel Perfume” protects you from random encounters for 50 steps and can be bought from the herbalist in Aldlyn. (It’s the weaker version of the Stinky Lotion)
– New armor “Stinky Coat” can be bought in Calterburry.
– “Safety Shoes” can now be bought in Kagabangui.
– “Talisman of Preservation” can be bought in Crysthaven, until Elly’s events are advanced so far that the trader disappears. It can also be found in a chest in the prison in Luolambo.
– Fixed a bug with Nina’s event.
– Added an anti-frustration system to the spike riddle during the second attack against the assassins with Flaire and her thieves. The system will automatically disable all spikes after you failed too often.
– New event when you talk with Trey at the sleeping chambers. Requires the laboratory on the overview map built, the vanguard battle system to be unlocked, the first appearance of female Ryen at the bathhouse, and the sex scene with Kavrala.
– The laboratory in Central now has a proper map, and can be entered via the worldmap after it was built.
– You can buy a scroll to increase Ryen’s eloquence by 3 in Lalizan and Siriveta now.

22.01.12
– When you talk with Nina in the bakery, you can pay 2,000 gold for a group baking lesson. The more party members you have, the more chaotic the entire event gets.
Afterwards, you have the option to “come back alone later” when you re-enter the bakery from outside. This options starts a CG scene with Nina.
– New events with Jaylin and Kayelinth, which start when you talk to Jaylin in the treasury (stairs down in the top center of the sleeping chambers, next to Kayelinth). Requires that you built Kayelinth’s farm, and that you had the events to unlock Ryen’s dragonic powers.

– To ensure that there is no display error with the army and equipment level in the command center screen, the value is now corrected when you re-enter the screen.
It’s possible that you have to re-do the elite training if the value got broken for you earlier, as the system used the value of the army skill level to save if the training is done.
– I replaced the CGs of Jaylin’s first encounter with her new full body CGs. The old CGs weren’t replaced because I didn’t like them, but the old artist isn’t around anymore. So in order to make more variations of her full body images, I needed to replaced them. The old CGs can still be seen in the CG room.

21.12.20:

– Fixed a bug with Kurohime’s new scene
– Fixed a bug with Wendy’s third squad ability. It was endlessly available and unlocked Kurohime’s third ability.
– Added background music to the deep mine.
– The CC is now accessible from the worldmap.
– Fixed a bug that caused the arena to be re-build after you constructed the archery range or university.
– Added a note to the difficulty choice in vanguard battles to explain that the choice does not change the rewards.
– Added a more detailed explanation about how to recruit Kurohime to the vanguard forces to the walkthrough.

Since several people has asked about these things:
– In order to recruit Kurohime as a squad leader, you need to tell Theremis to prepare a war against Dorgania, and you need to advance the events of Grey to have the meeting with Lady Akira.
If all necessary conditions are met, and Kurohime is in your service, a spy mission will become available at Luolambo on the country overview map. This spy mission unlocks her as a squad leader.
– The second archery training event on the command center screen does not only require 2 elvish artifacts, you also need to recruit Wendy as squad leader, and Mirel and Elly need to be in your party.

v21.11.14
– After finishing all previous events with Mike for the rebellion in Dorgania, or Sinrul to help the government, you can now trigger a new event with rebels when you enter Minsk Harbour from the worldmap.
The event will advance the story about the rebellion, and give you a quest at the end, which can’t be finished yet.
– After the events with the rebels at Minsk Harbour, if you’ve advanced the main story far enough, you can find Negi near the entrance of Minsk Harbour. He’ll start events about Lucilla, with an optional CG scene.
– New anubis character sprite images
– [After her class change to Berserker, Vampire can now use whip class weapons.]- Added the notes [Good path] and [Evil path] to the choices for Irinlia after her events at Millwater, to make it clearer, which choice gets you on which path.
– Updated the skilltree background images for Ryen, Trey, and Brad, so that they show the full body CGs now instead of the face images of the characters.
– Added Honey as possible drops from hornet monsters. [I know that it would make more sense with Bees, but I only have hornet monsters at the moment.]- Added the item Mead, which can be crafted with Red Wine and Honey when you have the Green Cooking Book.
Mead can be consumed to recover 30% MP of all party members during and outside of battles, but has a 50% chance to make the targets tipsy.
– Added the item “Hellhound dungeon map” to the area in front of the hellhound village, to make finding the entrance/exit easier.
– The menu isn’t disabled anymore when you enter the dungeon before the hellhound village.
– The chief of Ebron will now auto trigger his events about showing you the way to Ebron when you enter the blacksmith in Aldlyn with Mirel in your group. He’ll also bring you directly to Ebron, without waiting for you in the corner of Aldlyn first.

v21.10.30
The events about the slavery and rebels in Dorgania continues! The new event starts when you find a note in Kagabangui. The note will appear when you enter the city with all requirements:
You need Brad and Sandra in your group, open borders with Dorgania, the events with Mike and the release of a vampire in Kagabangui done, and the dialog with King Lancafew about his opinion on slavery.
An optional part of the events may also require Sandra’s lockpicking skils to be at 10 or more.

The event starts by giving the player information about the situation about slavery in Dorgania, and the different view points and approaches from the government and the rebels.
At the end of this part of the events, the player will have the (permanent) choice whether he wants to support the rebels or the government.
Depending on your choice, you’ll either get the “Support the Rebellion” or “Support the Government.” Both quests can be finished, but mark the end of the current content for this event line.

Help with finding the note in Dorgania in the picture:

Dorgania note location.png

I plan to add some quest to bring the player into the area, to make it more likely for players to find the note in the future.

Other changes:
– Trey’s tactical retreat caused a game over when any of your companions were dead. In order to fix this, the skill now makes the enemies escape instead. It’ll show the message that you were victorious, but you receive no rewards since no enemy was defeated.
– Added maps for the bakery and graveyard buildings, which you can construct on the country overview map.
There are no special events on these maps yet, but I consider using the graveyard as a place where you can release undead monsters in the future. For example the Jiangshi, which you can’t capture yet.
The bakery could be a possible location for future events with Tsubaki, but also for other characters.
– New full body CGs for Wendy, Mirel, Chiyo, Sandra, Trey and Brad.
– Multiple nude full body CGs were added to the bathhouse when you talk with the characters, including Brad and Trey.
– The CGs of Chiyo’s “teasing scene” and Kayelinth’s “oral scene” were re-made.
– On the overview map, when trading with the caravan, you can now select how many healing salve, scrolls, and potions you want to buy, instead of being limited to buy one at a time.

v21.10.10
– The CG room now has three different groups that you can toggle with the “switch groups” button, as I added Dorgania as a category.
– A new event between Brad and the martial artist Ash now starts in Kagabangui, after you win the brawl battle against her and Grimace.
The quest in this event requires that you increase Brad’s popularity to at least 10. You can do so by doing various events, and with the new “Brawler Perfume” item.
There are 5 such events in Kagabangui, 1 in Minsk Harbour, 2 in Newkungu, 1 in Rakake, and 1 in Tajurata Fort.
You can buy the brawler parfume in Lalizan and Orchel. Both are unique, and can be purchased only once.
(Increasing Brad’s popularity above 10 has currently no special value. The perfume simply allows you to advance, even when you can’t find 1 or 2 of the little events for his popularity.)
– New event with Aiyana, which starts with a dialog with Aiyana at the lake west in Aldlyn.
The event requires that you had Flora’s first CG scene, that you finished Aiyana’s quest “Summoning Blade” with giving her back her blade Eagle, and that you used the exit or entrance of Havaria port after finishing the quest.
– Fixed Chiyo’s “Diligent Student” skill. The double exp effect wasn’t applied, because the status was removed at the end of battle,
before the exp was added by the system.
– Fixed Sandra’s “Greed” skill for double gold. It had the same issue as Chiyo’s Diligent Student skill.
– Added a change log text file
– Changed Jessy and Kiki face images to prepare for a SFW release (nipples were in the pictures)
– Impregnating a girl now gives Ryen +1 happiness. (The variable is corrected in save files when you enter the CG room)
Minus the 10 happiness Ryen gets at the start, the variable now shows how many girls are pregnant.
– Aborting a pregnancy in the CG room will decrease Ryen’s happiness by 1.

Version 21.09.23

– New events and CG scene for the vanguard leader Jessy. The events require the teasing scene with Vampire (where she puts on different maid uniforms) and that the maid Louise is in your treasury.
[After finishing the quest “Jessy’s New Clothes”, leave the barracks map on foot to the worldmap, and go back in, to trigger the next step of Jessy’s events.]- New events and CG scene for Worilla.
– New events and CG scene for Magdalene.
– New events and CG scene for Ailluin. Requires that you finish the new events with Jessy first, before you can advance her events.
[All CG scenes for vanguard leaders requires their squad to be level 3 or higher.]- Crops in the nature dungeon will now grow after winning the second of the three battles in Kiki’s new challenge fights.
– The new SWAP skill was added and is automatically learned by all party members apart from Ryen.
This skill can be used during a fight to let the user to swap with a party member that isn’t in the active battle group.
[No effect when you have no actor that isn’t already in the battle formation. Actors with 0 HP can’t be swapped into battle. The effect is only for the player that uses it, so it’s not possible to swap out Ryen or dead party members.]- Updated the stores in Aldlyn, Ebron, Calterburry, Whitestone Citadel, Diminus Castle, Spire of Courage, Kagabangui, and Orchel.
[No more randomization, but some items can only be purchased in a limited amount, until the store restocks.
Yellow coin icons indicate a single item for sale, blue coin icons will open a shop window for a specific type of items, for example equipment.
Iron is now permanently available in Ebron, Diminus Castle, and Kagabangui, but the price increases globally with each purchase. The price will get lower again every 2,5 mins.
Elixir is now purchasable in Aldlyn, Kagabangui and Orchel, but restocks only every 2,5 mins.]- Added some more one-time purchasable stats boost items in a few stores.
– New chests with big amount of healing items in several places: Inside the academy building at the start of the game, Calterburry Inn, inside Yin Tower, and inside the castle in Kagabangui.
– Added an option to change your mind and open the peeping hole at the secret onsen, when you previously picked to close it.
– I changed the system for animated scenes, to prevent the black screen issue on android devices. The new system causes the image to flicker during the first few frames, which I tried to hide by fading out the screen at the start of the animation, but it might still become visible when you skip through the dialog.
I changed the animations in the scenes of Tsubaki’s first sex scene, Mira’s second sex scene, Vampire’s first sex scene, Sandra’s first sex scene, Ryoko’s first sex scene, Kayelinth first sex scene, and Lind’s thigh fuck.

Version 21.09.14

– Changed the herbalist store in Aldlyn and Knocky’s store in Ebron to a new system, where the goods are on the tables in the store, and you buy them from there directly instead of a shop window. Some of the goods are one time offers, and some others are randomized and change over time.
The system is likely to get added for all stores, but I wanted to get some feedback first, before I change everything.

– Added the solo CG scene for Knocky (to knocky her up) when you talk with her again after finishing the Orchel trade route events.

– A new character, Aiyana, is introduced at Havaria Port after you advance the story to the point where you open the fragment chest in Sunee. She’ll give you a quest, which makes you travel around the world for a while.

– The good path option for Kurohime’s first event was added. The good version of her first CG scene, and the good path dialog about her past can be replayed from the CG room.
Since it doesn’t affect any events after she is out of her prison cell, there won’t be an option to reset her event. But as mentioned, you can play the good path dialog via the CG room.

– I continued the good path events for Irinlia to give her a new CG scene. The scene can be seen in the CG room when you had her bad path CG scene. In the same way, you can watch her bad CG scenes when the good sex scene was unlocked. (The scene with Lace requires that you had either Lace’s good or bad path sex scene.)
To advance Irinlia’s events on the good path, talk to her at Ironholm Prison first. Once she is in your castle, you can find her at the bottom left corner of the throne room, in front of a book shelf.
After talking with her once, use the teleport stone Central to unlock her next dialog. Talk to her two more times, then use your bed at the sleeping chambers to trigger her CG scene.

– I added a .txt file to the save folder of the windows, mac and linux version, in which moving save files is explained.

– I added a level number behind the name of every enemy, to make it easier to tell if an enemy is too strong for you or not.

– Increased the max production shown in the resource bar of the overview map to three digits. If you produce 1000+ wood per turn (which should normally be impossible), it’ll now stay at 999 instead of showing wrong numbers.

– Added a full body CG for Lucilla during the first meeting with her in Minsk Harbour. Lucilla is now also in the CG room, on the “Other 2” page.

– New CG for Millaine’s sex scene in the Jade cave.

– Orilar, the elf priest in front of the nature raid dungeon, now has the option to fully heal your entire party after you went into the nature raid at least once.

– Reduced the “intoxication” needed for some of Elly’s skills from 50 to 15, and reduced the TP cost of several of her skilltree skills. “Bottoms Up!” now gives 30 TP.

– Changed the first encounter of Hellhound. The “Master!” text on the screen is now a picture instead of an event, which’ll eliminate the problem of some people getting stuck in that event, when Hellhound fails to pass through an event for some reason.

– Added a new challenge battle for the nature raid. Talk with Kiki after defeating all three raid bosses to unlock this system. The challenge fight will be three battles back to back, but with some buffs for your party to balance things a bit.
Depending on who you fight in the last battle, you can get a new legendary weapon, permanent stats boost (once per boss fight), gold+experience, seeds+fertilizer, or the sex CG scene with Kiki, Levia, Roseris or the green lamia.

Version 21.08.28 new content:
– Filauria sex scene (requires Orchel trading quest done)
– Lyrandis sex scene (requires the racism event to be done)
– Keylessa sex scene (requires the dialog with Thaola during the racism events, and Kayelinth’s event
at Rakake. Has a cooking contest first, the sex scene becomes available afterwards.)
– Thaola sex scene (requires the cooking contest event with Keylessa)

Fixed bugs:
– Round Ice Cubes added to shops in Aldlyn (bar), Calterburry, Whitestone Citadel, and Diminus Castle.
– Fixed graphic bug at Crysthaven.

v21.08.21
Changes:
– When you’ve done her previous events, Mirel will give you the new quest “About Racism” at the sleeping chambers. This quest brings you to Orchel, where you talk with several elves.
The dialogs with Phyrra and Seldanna will each give you a new quest. Talks with Phyrra again, after her dancing CG scene, to get another CG scene.
Talk with Mirel at the sleeping chambers again after fixing the old bow with Seldanna’s help for Mirel’s first time CG scene.
– The lengthy quest “Orchel Trading Route” is now available when you talk with Saphielle in Orchel. It requires:
1. The “About Racism” quest from Mirel must be done.
2. The “Old Bow repair” quest from Sledanna must be done
3. The “Alchemy Maniac” quest from Zentha must be done
4. You must’ve had the dialog with Darude during the main story, where he gave you the permit to enter Dorgania. (Should be a given when you’re at Orchel).
5. The storage building near the Red Keep on the overview map needs to be constructed.
6. You must’ve repaired the Bitterroot farm.
7. You must’ve finished the events about the tribe elves at Orchel
8. The border to Dorgania needs to be open on both sides.
9. The party needs to know the location of Ebron
10. You need the first events with Elina, and Maid Louise, to the point where Elina is now standing at the noble living quarters, and not in your throne room anymore.

New CG scenes:
– Mirel (Requires that you fix the old bow of her father with Seldanna’s help)
– Phyrra (Requires her dancing CG scene during the “About Racism” quest)
– Renna (Requires that the racism events are done. Scene starts at the Bitterroot farm)
– Ashryn (Requires to have advanced the racism events by several steps, and that the Zaleria+Ashryn scene is unlocked)
– Zentha (Requires Ashryn’s solo scene)
– Elmyra (Requires that the racism events are done, and the scene with Zentha)
– Sarya (Requires that the racism events are done. Start when you talk with Elanil.)
– Elanil (Requires that the racism events are done)
– Syvis (Requires the beauty contest to be done, and that you had sex with either Elanil or Sarya)
– Cremia (Requires the repair/upgrade of the storage/workshop in Orchel via the overview map during the new trade route events)
– Deulrai (Requires the workshop from the trade route events to be constructed)
– Kavrala (Requires the workshop from the trade route events to be constructed, and that the scene with Zaleria+Ashryn scene is unlocked)
– Saphielle (Requires the traade route quest to be done)
– Seldanna (Requires that the racism events are done)

Other changes:
– Fixed the combination of Magic Seeds with Mixed Fertiliser in the nature raid. It was not supposed to result in Unusual Weed.
– Fertility Potions can’t be purchased in Aldlyn anymore. Instead, you get the recipe to craft them during the new quest with Zentha in Orchel.
– The tree for the construction of Kayelinth’s new farm on the overview map now sparkles, to ensure that people don’t miss it.
– New full body CG for Phyraa (elf in Orchel)
– Fixed the “Destroy Undead” skill.
– I changed the CG room pages for Elves 2 and 3 about the Orchel elves. They’ll now appear in the CG room after their first dialog, instead of appearing all at once when you advance the events of the refugees.
– Fixed the Divine Favor skill to target the entire group instead of just 1 ally.

Version 21.08.28 new content:
– Filauria sex scene (requires Orchel trading quest done)
– Lyrandis sex scene (requires the racism event to be done)
– Keylessa sex scene (requires the dialog with Thaola during the racism events, and Kayelinth’s event
at Rakake. Has a cooking contest first, the sex scene becomes available afterwards.)
– Thaola sex scene (requires the cooking contest event with Keylessa)

Fixed bugs:
– Round Ice Cubes added to shops in Aldlyn (bar), Calterburry, Whitestone Citadel, and Diminus Castle.
– Fixed graphic bug at Crysthaven.

v21.08.21
Changes:
– When you’ve done her previous events, Mirel will give you the new quest “About Racism” at the sleeping chambers. This quest brings you to Orchel, where you talk with several elves.
The dialogs with Phyrra and Seldanna will each give you a new quest. Talks with Phyrra again, after her dancing CG scene, to get another CG scene.
Talk with Mirel at the sleeping chambers again after fixing the old bow with Seldanna’s help for Mirel’s first time CG scene.
– The lengthy quest “Orchel Trading Route” is now available when you talk with Saphielle in Orchel. It requires:
1. The “About Racism” quest from Mirel must be done.
2. The “Old Bow repair” quest from Sledanna must be done
3. The “Alchemy Maniac” quest from Zentha must be done
4. You must’ve had the dialog with Darude during the main story, where he gave you the permit to enter Dorgania. (Should be a given when you’re at Orchel).
5. The storage building near the Red Keep on the overview map needs to be constructed.
6. You must’ve repaired the Bitterroot farm.
7. You must’ve finished the events about the tribe elves at Orchel
8. The border to Dorgania needs to be open on both sides.
9. The party needs to know the location of Ebron
10. You need the first events with Elina, and Maid Louise, to the point where Elina is now standing at the noble living quarters, and not in your throne room anymore.

New CG scenes:
– Mirel (Requires that you fix the old bow of her father with Seldanna’s help)
– Phyrra (Requires her dancing CG scene during the “About Racism” quest)
– Renna (Requires that the racism events are done. Scene starts at the Bitterroot farm)
– Ashryn (Requires to have advanced the racism events by several steps, and that the Zaleria+Ashryn scene is unlocked)
– Zentha (Requires Ashryn’s solo scene)
– Elmyra (Requires that the racism events are done, and the scene with Zentha)
– Sarya (Requires that the racism events are done. Start when you talk with Elanil.)
– Elanil (Requires that the racism events are done)
– Syvis (Requires the beauty contest to be done, and that you had sex with either Elanil or Sarya)
– Cremia (Requires the repair/upgrade of the storage/workshop in Orchel via the overview map during the new trade route events)
– Deulrai (Requires the workshop from the trade route events to be constructed)
– Kavrala (Requires the workshop from the trade route events to be constructed, and that the scene with Zaleria+Ashryn scene is unlocked)
– Saphielle (Requires the traade route quest to be done)
– Seldanna (Requires that the racism events are done)

Other changes:
– Fixed the combination of Magic Seeds with Mixed Fertiliser in the nature raid. It was not supposed to result in Unusual Weed.
– Fertility Potions can’t be purchased in Aldlyn anymore. Instead, you get the recipe to craft them during the new quest with Zentha in Orchel.
– The tree for the construction of Kayelinth’s new farm on the overview map now sparkles, to ensure that people don’t miss it.
– New full body CG for Phyraa (elf in Orchel)
– Fixed the “Destroy Undead” skill.
– I changed the CG room pages for Elves 2 and 3 about the Orchel elves. They’ll now appear in the CG room after their first dialog, instead of appearing all at once when you advance the events of the refugees.
– Fixed the Divine Favor skill to target the entire group instead of just 1 ally.

v21.08.06
– New events and a CG scene with Kayelinth. It starts with a dialog at the sleeping chambers, after you finished her previous event with the smoothie picnic .
– If you have Tiena’s panties, you can now use the memory orb 2 and 4 for her group and solo CG scenes.
– The walkthrough was updated.
– A bug on the finance and policies screen was fixed, which sometimes caused people to have problems increasing certain stats for the country.
– The nature raid anvil was changed, and shouldn’t give you multiple legendaries of the same item anymore.

v21.05.17:

– Greatly reduced the DEF and M.DEF values of the nature raid enemies.
– Reduced DEF and M.DEF of ice and blue dragongirls in the ice raid.
– Nature raid anvil change: Disassembling and assembling of armor is now possible.
– Ryen’s and Tsubaki’s full body CGs from the start of the game are now viewable in the CG room.
– Fixed a bug with the thief elf girl in Parverhill.
– New cooking ingredients and 2 new recipes (Green and blue cooking book)
– New maps: Rakake and Greencoast Tower

Rakake will be the new hotspot for food related events. I’ll add more craftable food later, which can only be used in battle and gives strong buffs. [One vendor in Rakake sells water bottles and buckets]Greencoast Tower is currently available until the 4th floor. A new event with Mira and Kayelinth does take place there.
When you have Mira’s second sex scene (after flying over the gap in the water temple), the current end of Kayelinth’s events (Jaylin moved into the treasury in your castle), 100+ relationship with her, and you are far enough in the main story to enter Dorgania, you get a new dialog with Kayelinth at the sleeping chambers to start the new events.
The event includes several new CGs, but no new sex scenes.

v21.05.17:

– Greatly reduced the DEF and M.DEF values of the nature raid enemies.
– Reduced DEF and M.DEF of ice and blue dragongirls in the ice raid.
– Nature raid anvil change: Disassembling and assembling of armor is now possible.
– Ryen’s and Tsubaki’s full body CGs from the start of the game are now viewable in the CG room.
– Fixed a bug with the thief elf girl in Parverhill.
– New cooking ingredients and 2 new recipes (Green and blue cooking book)
– New maps: Rakake and Greencoast Tower

Rakake will be the new hotspot for food related events. I’ll add more craftable food later, which can only be used in battle and gives strong buffs. [One vendor in Rakake sells water bottles and buckets]Greencoast Tower is currently available until the 4th floor. A new event with Mira and Kayelinth does take place there.
When you have Mira’s second sex scene (after flying over the gap in the water temple), the current end of Kayelinth’s events (Jaylin moved into the treasury in your castle), 100+ relationship with her, and you are far enough in the main story to enter Dorgania, you get a new dialog with Kayelinth at the sleeping chambers to start the new events.
The event includes several new CGs, but no new sex scenes.

v21.04.24

Changes:
– The CG scene for memory orb 1 from the Spire of Courage challenge floor has been added. You can start the scene by interacting with the orb in your inventory. The scene requires only the orb, nothing else.
– The brawl battle system for Brad was changed. It uses the normal battle system now, but you fight only with Brad. The first victory against an opponent gives you a new skill and training points. With the training points you can increase Brad’s stats by training with the orc Uruk at the academy. Due to the changes, the brawl battles will now make Brad stronger for normal battles, which makes more sense than a separate battle system.
The changes will also push Brad a bit more into his new intended role of the more evasive tank with debuffs, while Trey is the main DEF tank, and Kayelinth will be the M.DEF and regeneration tank.
If you already had the first three brawl battles with Brad, you can use the cheat book in your bedroom to learn the new skills.
– The elf Zaleria is now available as a brawl opponent for Brad in Orchel. The events will also lead to a CG scene with her and her sister Ashryn.
– After defeating Seiho, Uruk, Aika, and Zaleria in brawl battles, you can challenge the martial artist master Ash and her student in Kagabagui. Winning this fight will change Brad’s class from an “untrained” brawler to a martial artist. The class change will increase his base stats.

– Tsubaki’s and Trey’s base AGI stats were increased, but heavy armor reduces the AGI more than before.
– Tsubaki’s base hit% chance was increased.
– A new legendary whetstone can be obtained from the metal chest in the fire raid. Tsubaki can use this whetstone at the fire raid anvil to upgrade her Setsuna to legendary quality. Setsuna+ will allow her to use the skill Bright Whirlwind, which does light element damage to all enemies.
– Ryen’s Fire Recovery was bugged. It healed 25% of his current HP instead of his max HP. It’s fixed now and should make it more valid as a healing option.
– Ryen’s Flameblade and Dark Blade skills now add 20% crit chance additionally to the change of element for his attacks.
– The cost for Mira’s Recover Energy skill was reduced from 300 to 100 MP.
– Chiyo’s knowledge skill was weakened a bit, the cost increased from 40 to 45 MP, and it can’t crit anymore.
– Increased the chance for Memory Orb 3 to appear in caves from 2% to 10%. The chance for the CG scene events to appear was also increased. The chance to receive green chest loot from a cave was removed.
– Fixed a bug where the Frozen Panties of Frozen Queen wouldn’t drop when you had Tiena’s Panties in your inventory.
– Kalia, the water mage of the raider group, now gives you the option to trade 5xWater Bottle for 1xWater Bucket when you have at least 5 bottles in your inventory.
– It’s not possible anymore to plant seeds in the nature raid area when you don’t have fertilizer. This’ll fix the bug of planting spots to become unavailable when you put a seed in without fertilizer, as it wasn’t possible to add the fertilizer later.
– The damage of Chiyo’s single target spells was increased. The Ice spell reduces AGI now, but does less damage than the Water spell.

v21.04.06

– The memory orb 3 and 5, which you can get from the ice raid, can now be used when you also have the frozen panties. The scenes are shown from a different perspective, with a different writing style, and more story heavy than most other CG scenes. Please let me know what you think of this different approach.
– The solo scene has a small animated internal penetration image. I’m considering to use this image in multiple scenes, where the CG itself is static, but the picture-in-picture is animated. I’d appreciate feedback to this new feature as well.
– The nature and ice raid were added to the walkthrough.
– You can now access the building of the military academy at the start of the game. Inside are several tutorial books, to help new people learn the different systems of the game. I plan to add more tutorials in the future.

 

Tutorial 2 - elements.png

The main part of the update is a big balancing overhaul. A lot of stats for characters and enemies were adjusted, and some skills changed. Feedback is badly needed, so that I can fix and fine tune the balancing changes!

– The HP of all party members was greatly reduced. I think most battles become more interesting this way, but even though I reduced the damage of the raid bosses, it’s hard to say if that doesn’t make things too difficult now.
– Most enemies have lower HP, but increased AGI.
– Healing spells now include the max HP of the target in the calculation, to make sure the spells are always efficient.
– Skills that damage all enemies were weakened, so that they do less damage against single targets than normal skills or attacks.
– Ryen’s “Combo Attack” is now a single target skill.
– Sandra can now steal fertilizer from bosses in the nature dungeon, when the previous battle was won.

Some other main character changes:
– Ryen’s stats were greatly increased.
– Mira’s M.ATK was significantly increased. Her holy attack spells are stronger now.
– Sandra’s ATK was increased
– Vampire’s life leech skills are stronger now, but her max HP is lower.
– Tsubaki’s ATK and AGI were greatly reduced.
– Chiyo’s damage of AoE spells was reduced.

– Most weapons with elements were weakened, to be worse than normal weapons against enemies that are not weak to that element.
– The element strength/weakness system was changed to be clearer (as seen in the screenshot above.)

The public release 21.03.14 is now available!

The update introduces the nature themed dungeon raid. You can enter it from the same map, where you start the fire or water/ice raid in the Spire of Courage on the challenge floor.

The new raid will introduce some new features, mainly that you have to farm and craft in order to get the equipment from it.
The raid has exclusively armor (including shields, accessories, and gun attachments) as loot, no weapons.

Explanation for the raid:
– Step 1 is to go through the dungeon and find the “supervisors.” They drop the seeds and fertiliser you need to grow crops.
– Not every fertiliser works with every seed, so it would be smart to take notes.
– Some crops work as bait for fishes, but not all. You’ll have to try and take notes again. (Crops that can be used as bait work 100% of the time. If something doesn’t work as bait, you don’t need to try it again.)
– To try to craft something at the anvil, you require 3 different materials from the crops or fishes. Here you’ll have to try out what combination works for what armor class again (take notes?). The bosses give you hint about what combinations work after you defeat them.

Other changes:
– The bosses in the ice raid don’t drop orange keys anymore. The drop was not worth enough to replace a legendary, given that you get enough keys in the normal dungeon.
– Fixed a bug, due to which you could get the broken grip of legends again, after crafting Excalibro.
– I reduced the character icons in the top right of the battle UI. This will reduce the cases of the icons going over the faces of enemies sometimes.
– Added a CG scene for Aelynthi in the nature raid dungeon. The events require Mirel in your party and that you own the legendary bow “Molten Fury” (found in the fire raid).
– Added the new full body CG for the succubus Nemelphia.

Version 21.02.09 is now available and contains the following changes:

Dungeon raid cards WIP 2.png

– A new event for the angel/demon mix Lili. [If you don’t have her in your castle yet, check Pumumu in Begus.]After Lili’s previous events, you can now unlock a visit to the Amaranthe beach. The event requires that you have all 12 party members, and that you rented and visited the Amaranthe beach before.

– The ice/water raid in the challenge floor of the Spire of Courage is now open! It contains a completely new system and a bunch of new epic and legendary items.
I’d be very grateful for feedback on the new system, especially the balancing.

– The auto-save is disabled for raids, so make sure to save before making a run.

– In the ice/water raid, you have the chance to get a CG scene with Kalia or Firah from the raiders when you explore one of the three caves in the dungeon.

– The Blue Flower Crystal now removes burning debuffs, same as water bottles.

– The Red Flower Crystal now removes “frostbite” and “wet” debuffs.

– The walkthrough was updated to show the side characters in order of the new CG room pages.

v21.01.04
– Added a full body CG for Kurohime and Trey, and upgraded the full body CG for Nemelphia (the half-deer girl from the Spire)
– Upgrade to the CG room. You can now select groups in the bottom instead of toggling through mixed pages.
– Moriko, Mai, Ariana, Miyako, Chieko, Grime, Glyntris, Aleah and Lace now unlock their CGs and scenes for both routes on the CG room when the events of either path are advanced far enough.
– The pregnancy heart icon in the CG room now gives you the option to abort a pregnancy.
– The new item “Fertility Potion” gives a 100% chance to impregnate the next girl during a scene with internal cumshot. The effect can stack and is not used during scenes that have a 100% chance by default, for example main characters. The potion can currently be bought in the herbalist store in Aldlyn, but that is likely to get changed later.
– A present icon on the CG room page for the main characters now gives access to the Christmas specials, including a re-sized version of the 2020 Christmas wallpaper.

v20.12.24

– As a Christmas present, you can find a wallpaper with all 9 main girls in the download folders in different sizes.

– Upgrade to the skilltree: Left/right arrows were replaced by the names of all characters, to allow to get to the page you want faster. Skilltree pages can now be saves, reset, and loaded.
– New event with Lace on her good path.
– Added events and a CG scene for the elf Maescia at the Bitterroot farm. (CG room replay option was not added yet, but you can talk with her again to replay the scene.)
– Added a small dialogue to Lili, after her squad reaches level 3, to prepare her future scene.
– Added water fairies to the dungeon in Siriveta, in the area where you find the Water Spirit. This allows to obtain water bottles and buckets outside of the Spire of Courage challenge floor.
– Added a 250,000 gold cap to the income from mines and taxes.
– Added a gold cheat into the book in your bedroom.
– Fixed a bug, where Elly would appear as Adrianna during the training of her last events.
– Fixed the group healing spell, which used the current HP instead of the max HP value by mistake.

v20.11.30
New event for Elly, which starts at the sleeping chambers when her previous events are done. Also requires the events with the Queen of Begus to the point where she is ready to sleep with you. [You don’t need to sleep with the Queen to unlock Elly’s event.]After the events with Elly and Adrianna, talk with Elly again at the sleeping chambers for a new dialog and CG scene. Talk with her again afterwards for another new dialog.
The CG scene requires a relationship of 100 or more between Ryen and Elly.

v20.11.09
– After helping the tribe elves at Orchel, you can now get a new event with Rina and Rena. The event requires that you have all party members.

– After around 10 years of development, I figured it’d be time to change the title screen music. :D

– Fixed the bugged fight against Radaghast. The transformation should now always happen as intended.

– Changed the end of the “Open your eyes” quest, so that the quest will finish even when you advance the main story before going back to the Fision Tower to finish the quest.

– I added the item “Riddle Key”. This key can be used to skip riddles in some dungeons, but it’s consumed in the process. I hope this helps people that get stuck, but since the item is limited, it should still give people a reason to try the riddles first, instead of skipping immediately.
These keys are currently limited to 4, and can be found at South Dungeon in Central, Manastyr in Amagal, Dhranholl mine in Begus, and the Newkungu dungeon in Dorgania.

– Skillstones are now all used at once, and show a message which explains that the skillpoints are shared between all party members.

– A cheat option for skillstones was added to the book in your bedroom.

– I changed the app icon for the mobile version. The new version shows an image of Mirel. The old icon was simply Ryen’s face.

v20.10.14
– After Lili’s events from last update, you can now recruit her in the squad overview screen. (The screen where you can change their equipment and upgrade their skills)
Lili is the first healer, and can heal one ally each turn, but uses all of her remaining AP in the process.

– Training your squads at the academy will now give all squads experience (until they reach the level limit) instead of allowing only to train one squad each turn.

– A defeated squad will now show the damaged full body CG of the squad leader and give a short message about him falling back with his squad.

– During the quest to unlock the strategy battle system, player will now see the CGs of the squad leader during their introduction.

– The character sprites and face images of Fang, Magdalene, Ailluin and Bristol were changed to make them fit to their full body CGs.

– You can now continue the events with Lielle! You need to finish her and Tsubaki’s previous events, then Lielle will appear at the magic shop in Newkungu in Dorgania. Finishing the events will reward you with a new CG scene.

v20.09.01
– New events for the Thremten thieves guild. It starts at the guild when you talk with Flaire. It requires that you advanced the main story to the point where you talked with commander at the Whitestone Citadel to get access to the Dhranholl mine for Katryx Ore (during the events to defeat Lace), you need to be either on Moriko’s good path or when you raped her you need to have her second sex scene (which happens at the thieves guild), and you need to finish the events where Jenny was arrested and you investigate with police officer Nori to release her.

– After the events with the thieves guild, you can find Nori in Aldlyn for a new CG scene.

– Choosing the bad path for Flaire will give you a CG scene with her in your secret prison.

– When Moriko is on her good path, she’ll get her first good CG scene after the events with the thieves guild.

– During the events with Queen Apelia of Begus, you went to Pumumu and talked with their leader Rutia. You can now find the girl Lili in the village after that event is done, and after a short introduction, Lili will move into your castle.

Her events currently end when she moves into your castle, but more events with her will be added later.

Developer Notes
Features:

– An open world to explore
– Plenty of girls to have sex with
– Beautiful CGs
– Political meetings with other countrys
– Change the world by making choices
– Several minigames
– Mature topics including racism, misogyny, apathy, slavery, rape, death and religion

General info & Characters:

General information:
– You can continue to play your old progress by copying the old save folder into the folder of the new game version.
– Saveslot 19 and 20 are used for auto-saves. Don’t save your own progress there if you don’t want it to get overwritten with auto-saves or toggle off auto-saves in the main menu.
– You can find a “update files only” zip in the download folder, which contains only the changed/added files since the last version 24.10.16. If you already have the previous version you can download these files by themselves instead of downloading the entire game again. These files are not necessary when you download the entire new game version “Renryuu Ascension Testversion 06.11.16”.

I would appreciate it if someone could help me by writing a good summary/description of the game. I would use this to replace my outdated game description at the places the game has been posted.

Characters
Ryen:
The main protagonist. He is a dragonic, half dragon-half human, who is definitely better with the sword than with words. He can be cruel and cold-blooded at times but he usually doesn’t enjoy murdering. He is simply so used to killing that he has no hesitation about it and it invokes no emotions anymore.
After his troublesome and bloody past he went to a military academy. He was hoping to change himself and find his peace of mind there.

Tsubaki:
A cheerful girl but none the less dangerous. She trained swordsmanship for most of her life, as it is tradition in her family. When Ryen joined the military academy and soon became it’s strongest, she started to hang around and train with him a lot in hope to learn from him. Since killing is no problem to her, she was fine with Ryens sometimes problematic attitude.

Trey:
The head of the royal guards. Trey is a brave and honest person, who has fought many battles for his beloved country already. It is his duty to protect Ryen as the new King.

Mira:
The angel Mira is really weak, but even if she can’t fight very good, her healing ability is still a valuable addition to every party. She is always cheerful and loves to help people, but there seems to be quite a big shadow hidden behind that smile.

Vampire:
The mysterious vampire is the tsundere of the group. She often gets angry when someone treats her like a child, but at the same time she secretly loves to be spoiled. Ryen finds her sealed away in a dungeon by chance, but it seems as if the two of them are somehow connected.

Mirel:
As most elves, Mirel is very skilled in handeling her bow. After her parents died she was raised by their towns chief. During her life, she had to endure hardships as a result from being an elf several times, so she wants to help in the fight against this racism.

Sandra:
A fugitive from another country, or atleast that what she claims to be. Her ability to pick locks and other skills leave some doubts to her honesty, but they often come in handy. It’s easy to tell from those abilitys that she used to live in the streets and managed to survive through them.

Brad:
A former slave that ran away from his owner. Having lost everything he ever had, he sure knows the true value of the word freedom and the price for it. Because he had to fight for the amusment of his owner, Brad is now a fairly good brawler.

Chiyo:
A young mage, who is still weak and ignorant to the world, but she has a big talent and improves fast. Her abilitys are mostly magic spells of different elements. She used to live a peaceful life in Amagal, until the Earl gained more power and suddenly things went for worse in the country.

Elly:
One of the very few gunslingers left in the world. Because her fighting style costs a lot of money, she works as a high prized mercenary. Usually she is a very calm and collected person but sometimes drinks a bit too much.

Ryoko:
A demon girl who has been a slave every since she has been a child. Because of that, she has a hard time making decisions on her own and has a constant urge to recieve orders from her master.

Kayelinth:
A young dragonic girl, who is still completely ignorant to the world.

Changelog
2020-08-10
The update advances the events of the Orchel refugees, and you’ll be able to finally help them out of their misery.
At the end of the event line, you’re rewarded with CG scenes for Sariandi and Lymseia.
The event line will start when you talk with Maescia in Orchel now, while Kayelinth is in your party, and when you had the initial dialog with the twins Rina and Rena.

New content of version 20.07.19:
– A new event and CG scene was added with the elf Allisa from Orchel in Dorgania.
– CG remake of Mirel’s first blowjob at the comming of age ceremony.
– CG remake of Leneth’ full body and sex scene CGs.
– CG remake of Mira’s cunnilingus scene.
– CG remake of Vampire’s scene with female Ryen in the bathhouse.
– CG remake of the double blowjob with Mira and Vampire.
– CG remake of Vampire’s footjob.
– CG remake of Grey’s first sex scene
(All changed CGs and their scenes can be seen via the CG room)

Bugfixes:
– Initial dialog with Bristol was changed and should now display properly.
– Squads that were defeated will now be “alive” again in the next battle.
– Defeated squads won’t cause an invisible barricade anymore.
– You can now upgrade the blacksmith in Calbridge Stronghold on the overview map to produce steel once you have a mine to produce coal.
– The problem of black icons above enemies for android might be fixed, but I have to check if the fix actually works when I make the apk file, as the issue did not appear in the windows version.
– Barricades don’t drop loot anymore when you defeat them.
– The squad leader Fang can now act with 4 APs.
– The “Academy upgrade” research option was fixed.
– The message talking about an Iron Spear when you want to craft a Steel Axe in the armory was fixed.
– Changed the location of the treasure chest in the bonus battle, as it was unreachable in the previous spot.
– Price of “Special Arrows” in Ebron was changed, to ensure you can’t sell them for more than you pay for them.
– Lind will appear properly in the CG room again now.

Images






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