- two new sets of x-animation for human in progress (one giveup, one h-attack)
- added new green color of tentacles (they lay eggs directly)
- tentacles have different behavior, don’t attack immediately (if Ivy walks slowly and doesn’t shoot)
- based on Ivy clothes amount, tentacles during struggle either bite or damage clothes
- tetacles now can slither on surface of water/mud when non-aggressive
- better boobs bounce on running ivy anim (animation improved/fixed)
- added ass bounce to running anim
- third person view combat mode cheat (experimental)
- fixed game crash when disassembling gun inside box
- more progress on city streets map
- scope reticles were precisely realigned
- better scrap reticle (smaller and more round)
- composite flashlight with blue mode now shines further and has better crosshair
- ai has better senses in free roaming behavior, can see further, if player is stationary far away, ai senses reduction is a bit lower
- removed autoheal on hard difficulty and on death player doesn’t heal automatically, and max health is only 0.3
- non-deadly damage if health is higher than 30% only works for sniper ammo 338LM and is moved to higher than 50%
- chairs near stray have proper material instead of black one
- Infinite Stash Size cheat
- player stash size increased to 100 from 70
- higher adaptive combat difficulty gives enemies a bit less medkits
- new 7.62 sounds, similar to 5.56 previous changes
- enemy ai has cheap 5.56 sound if gun is crap or legacy
- better ammo shells sounds falling on the ground (before they sounded plasticky)
- random spawn enemies spawn in reachable points by ai, spawn further and roam points radius is further from player
- added a bit of sharpening even without painkillers
- desaturation gradient softer when health is low
- added cheat for third person camera combat (camera zooms into gun aiming)
- billboard and commercial wallpapers/holograms for city streets map
- added new green color of tentacles
- new mud surface where tentacles can also roam
- fixed big jump in city outskirts in the hills where it was too hard to get enough speed to make it
- added new bike routes and jumps to city outskirts to make traveling more seamless
- emission areas have fog again
- structural flashlight (red mode) repels tentacles
- on death Ivy is given basic supplies like medkit, surgical tools, battery, tissues, painkillers etc…
- reduced black-white effect on low health
- eggs look better from distance (fixed refraction error)
- enemy ai now can rush player (higher chance to start rushing if aggressive stat is high and panic is zero)
- fixed issue when AI sometimes hit player through concrete walls during blind fire
- AI doesn’t try to blindfire through walls (before they did one burst of shots to test if there was wall and stopped after)
- fixed issue when gun in modding menu shaked a bit
- fixed issue when player got unstucked into rock formation in city outskirts (and ai got spawned into them too)
- added barefoot footsteps sound on concrete surfaces
v16:
Nsfw:
New forced x-animation with human
New NSFW posters of planned nightclub
Ivy can now have smaller boobs than before
Ivy’s boobs squeeze pose plays only if boobs are higher than medium size
– Sliders for boobs gravity, pelvis width, flat belly, and ass glutes size
– SFW mode ignores “x” key
Eggs hatch earlier and can be pushed more easily
– Adult difficulty slider introduced
– Cum over body values are changed
– Cum screen overlay changes and visual improvements
Gameplay:
In options menu, each option has proper explanantion using “?” button
Enemies have various gunparts, and gunsounds, which affects their aiming/damage
Enemies now have strength levels from 0 to 10
– Added gunparts damage when shooting.
– Broken parts like reddot or iron sights can cause misalignment
– Implemented 4 types of gun jam animations based on ammo and gun part condition
– Changed “T” key for gun modding
– Gunpart health shows in gun modding menu
– Added cheats for no death, no bike crashes, low gunpart damage
– Gun tilt rotation on movement
Muzzle and barrel heat mechanics
– Medstation updated pricing based on Ivy’s state
Visual/Audio:
Enhanced detail in various areas: city outskirts tunnels, city outskirts
Detailed House interiors, city outskirts scav house, Highway exterior
Added projection robot with dialogue test
– Added new delta emission effects
– Stars and moon added to night sky
– Clear sky and updated cloud visuals
– Updated dynamic time of day changes with weather
– Enemy flashlights look better and can blind player
– New sound for 7.62 and 12-g ammo
New items:
– Added 23 legacy weapon parts
Added gun repair tools
– Player stash now contains backup gun parts if the player dies or loses them
– Traders have better items and more items based on their level
Not yet visible changes:
– Planning of all maps and open world design
Progress on 4 trader designs with NSFW variations (clothing) (1 trader finished – Hawker)
Planning on lore and story
– Work being done on lazerzombies game
Bugfixes:
– Fixed AI snapping their estimated location to player location when seeing lasers
Fixed AI ignoring you when in darkness and overall AI behavior with detecting you with laser
Fixed AI that often approached player backwards
– Fixed scopes showing area outside of scope when misaligned
– Fixed proper handguard hand holding
– Other various fixes.
v13:
RELEASE 13.@ PATCH NOTES
Not yet visible changes:
~ new game engine (UES)
– weapon high-poly models/bakes texture prep
~ tech for easy weapon skins use
– procedural materials for later gun texturing
~ corporate gunparts design in progression
– procedural damage and dirt on gunparts systems/shaders
~ created overall world map design
~ removed pregnanci stats ui on hard difficulty
– portrait size can be set bigger
– ivy portrait poses and lighting changes
~ pussy physics jiggle added
– improved breast physics jiggle
~ cum belly inflation mulitplier settings added
– clitoris size body modification
– 4 new nipples body modifications
~ wringly pussy lips body modification
~ pregnancy 2x slower
~ nude girls dancind around pole in some windows
Visual/Audio:
– added lumen lighting
– added lumen graphics settings toggles
~ changed tech demo map buidlings to reflect game world more closely
– ui buttons borders change
– added sky occlusion areas to city to make my lighting system look same as lumen
– player low health effects are black (instead of red)
– player death changes effects to red
– added bloody bullet holes to human enemies
– added blood decals from shots
– added new blood decals from bleeding
~ blood decals stay longer
– dead enemies stay on map
~ new .45 acp ammo sound
~ blood decals stay longer
– clothes repair item sound added
– big city vista has parallax building in distances
– added flies sounds to trash near city
Gamepla
~ ui sorting buttons
– ui filtering buttons
~ capslock button now toggles last cyberware
– added psychosis ui bar
~ easier death by enemies (less mercy time on getting shot)
– player doesn’t lose all items on death
~ missing iron sights lets player zoom gun with lower precision
~ changed bike handling
~ harsh impacts with bike remove legs and arms stamina
– impacts with bike without stamina does health damage
~ changed monsters spawn behavior.
~ shooting through vegetation now changes bullet velocity and trajectory.
~ created breakable blurry glass placed in windows
~ changed gun handling
~ global illumination from flashlight is reduced
– damage for everyone multiplier settings added
– changed unstuck teleportation behavior
~ stamina pills and injectors now restores stats gradually
New items:
~ added pregnancy test item
– added pregnancy slowdown pills item
~ added 7.62 APN and HYD ammo
~ weapon parts tweaks
Bugfixes:
~ humans heat properly spaced when running fast
~ third person camera lights shadows Fix
~ proper 12-6 ammo drag in air
~ many other bugfixes
– ivy portrait smile fix
~ boobs jiggle mult Fix
10.2:
animations, customization:
– new X-Animation with Ivy and two guys (spitroast on back)
– pussy lips model/texture improvement + length and thickness customization
– eggs and tantacles animated normal on belly maps are more pronounced
– nipples pronounced with new textures
– improved ruining and washing off makeup (removing ruined makeup and cum with tissues)
– eyelashes mascara and lower eyeliner modifications
– possibility to turn off all pregnancy UI and notification in settings
cyberware:
– new scan cyberware ability
– basic enemy stats show on side screen without acitve scan on
– detailed enemy health stats show during active scan
– scan shows enemy heat trails
– scan highlighs blood to neon cyan
– scan highlights enemy and lootboxes silhouettes
– new improved active scan visuals
– scan brightens up dark areas to see at night
gameplay:
– possible to restart whole game progression
– new start game screen with difficulty options
– player gets different gear on new game based on difficulty option
– new arms fatigue system (weapon slowly drops if arms are too tired)
– enemy health system, armor penetration and degradation improvements
– when bullet hits body, they have chance to between armor plates unaffected
– AI now reacts to visible lasers in fog much more naturally
– AI can now hear better and more precisely
– AI can now shoot player multiple times in row
– corporates now try to stay within their guard zones near traders or warehouse
– corporates now spawn on lower adaptive difficulty and always in hardest difficulty option
– more variations of .45 ACP ammo (FMJ, APN)
– gunparts that affect relaoad speed tweaked, composite magazine has larger capacity
– a bit brighter nights during clear sky
sound:
– new ambient/combat music
– dynamic music system that adapts to gameplay
– new sound for AK caliber ammo
– supressors with supersonic ammo now have supersonic crack sound
– music volume options
optimization:
– optimizeation of overall GPU memory using virtual textures
– reduced some too large texture to save up disk and memory space
– new interior ambient lighting system to simulate bounce light more naturally
– replaced interior ambient lights with post-process light probes
– optimized Ivy modification textures to save gpu memory
– opacity textures on foliage set to non-streaming (silhouette textures stay always sharp)
new areas:
– new warehouse interior location
– improved city market location with crowds
– new environment assets (abandoned buildings, brick walls, small props etc..)
– new crowd models/textues with good performance
other:
– added tissues item to clear makeup and cum from body
– infinite ammo cheat now skips reloading
v10.0:
animations, customization:
– new X-Animation with Ivy and two guys (spitroast on back)
– pussy lips model/texture improvement + length and thickness customization
– eggs and tantacles animated normal on belly maps are more pronounced
– nipples pronounced with new textures
– improved ruining and washing off makeup (removing ruined makeup and cum with tissues)
– eyelashes mascara and lower eyeliner modifications
– possibility to turn off all pregnancy UI and notification in settings
cyberware:
– new scan cyberware ability
– basic enemy stats show on side screen without acitve scan on
– detailed enemy health stats show during active scan
– scan shows enemy heat trails
– scan highlighs blood to neon cyan
– scan highlights enemy and lootboxes silhouettes
– new improved active scan visuals
– scan brightens up dark areas to see at night
gameplay:
– possible to restart whole game progression
– new start game screen with difficulty options
– player gets different gear on new game based on difficulty option
– new arms fatigue system (weapon slowly drops if arms are too tired)
– enemy health system, armor penetration and degradation improvements
– when bullet hits body, they have chance to between armor plates unaffected
– AI now reacts to visible lasers in fog much more naturally
– AI can now hear better and more precisely
– AI can now shoot player multiple times in row
– corporates now try to stay within their guard zones near traders or warehouse
– corporates now spawn on lower adaptive difficulty and always in hardest difficulty option
– more variations of .45 ACP ammo (FMJ, APN)
– gunparts that affect relaoad speed tweaked, composite magazine has larger capacity
– a bit brighter nights during clear sky
sound:
– new ambient/combat music
– dynamic music system that adapts to gameplay
– new sound for AK caliber ammo
– supressors with supersonic ammo now have supersonic crack sound
– music volume options
optimization:
– optimizeation of overall GPU memory using virtual textures
– reduced some too large texture to save up disk and memory space
– new interior ambient lighting system to simulate bounce light more naturally
– replaced interior ambient lights with post-process light probes
– optimized Ivy modification textures to save gpu memory
– opacity textures on foliage set to non-streaming (silhouette textures stay always sharp)
new areas:
– new warehouse interior location
– improved city market location with crowds
– new environment assets (abandoned buildings, brick walls, small props etc..)
– new crowd models/textues with good performance
other:
– added tissues item to clear makeup and cum from body
– infinite ammo cheat now skips reloading