Redspike Games released a new game called Nakara and the version is 0.5. The game’s story is about A Lewd pixel art doom-style 1st person slasher platformer game where you have to complete the mission goal and slay monster girls or be caught and fucked
Developer: | Redspike |
File Size: | 430 MB |
Version: | 0.5 |
OS: | Windows |
Languages: | English |
Game Version Changelog:
v0.5 Trial
New Content and Features
New Labyrinth: Lunatic Night
- In this Forest, there are various Monsters including the ones go into a specific frenzy during the night.
- Nakara made the Survivors afraid of them even more by turning the place into a Labyrinth that holds the quickened Daytime and Nighttime.
- Make sure to explore often in a day and hide in the bushes at times from maddened Monsters.
- The Monsters of Lunatic Night have behaviors change thru day and night. While they act the same as others in the daytime, they have a different look, attack pattern, and increase in speed in the nighttime.
- There are Bushes around the Labyrinth – the Player can hide inside them from Monsters as a safe spot.
- Most of the Bushes in Lunatic Night also contain Rings, making them harder to find. But in the Nighttime, the Rings glow and become easier to track down.
New Monster: Wererabbits
- The Wererabbits usually hop friendly about and you wouldn’t even suspect them for having at least a bit of malice on you.
- They’re curious by default and love to follow someone instead of chasing. But when the night comes, their pure smile turns into an evil grin as if they found a prey (which they did).
- Wererabbits change their behavior depending on daytime and nighttime. During the daytime, they wander around the Labyrinth and would barely pursue the Player.
- But in the nighttime, they become frenzied and approach the Player quickly. To combat this, you should collect Rings during daytime and hide around the Bushes to avoid them in the nighttime.
New Monster: Mogu-rings
- The Mogu-rings are Mole-like subterranean creatures that dig through underground and attack the Survivors hanging around in the bushes.
- If you hide in there for too long, you know they’re gonna come up and blow your cover.
Opening and Tutorial added
- Now you can learn about how Ernest entered the Labyrinth via watching the Opening animation. Tutorial is also added to help understand more about the game’s rules and skills.
UI and Visuals
- Soul Prison improved
- Improved the Shadow’s visibility on the Objects
- Added the Message of having to hide in the shadows after Beholder activates the third eye
- Added the visual differences in Trap activation depending on Beholder’s status
Gallery expanded
- Due to having more Monsters able to capture, the Gallery option has now been added. You can change the space and enjoy the selected Monsters by pressing [Specific Use Key].
Balancing and Adjustments
- Special Devices are added in this Labyrinth. If you find and use each hidden Gem inside the Maze, the Maze’s current layout will have decreased maintaining time. The geometrical change no longer happens if you activate all of them.
Bugfix
- Fixed the glitch of Monsters not noticing the Player and standing still
- Fixed the incorrect display of the Gargoyles’ Gallery Image
Game Images & Screenshots
DOWNLOAD
Win: KRAKENFILES – MIXDROP – PIXELDRAIN – WORKUPLOAD – YOURFILESTORE