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BackAlley_GYC Games released a new game called SnakeByte Blue and the version is 0.04A Public. The game’s story is about is a porn parody of Great Y Comics’ “SnakeByte” comic: a VERY adult reimagining set in a fantasy, action-packed world. You take the role of a pragmatic young girl who is given the task of tracking down an ancient source of power, before the world falls into a state of corruption at the hands of an evil goddess.
This is slow-burn, RPG MAKER title; featuring tactical turn-based grid combat with sex scenes in and out of combat, Busty mums and Muscled dads, lesbian antics, all wrapped up in a humorous bow! Warning, there is about 15 mins of prologue before you get to any sexy stuff, but it’s worth playing to introduce you to all the elements going on… but you can always skip it. Also, with this being a parody, tonally it’s going to be a rather pleasant ride.
Developer: | BackAlley_GYC |
File Size: | 1.07 GB |
Version: | 0.04A Public |
OS: | Windows |
Languages: | English |
Game Version Changelog:
V0.0.4 (A)
Content
- Implemented the new Tactical Battle System!
- New Title Artwork added.
- Added Kid Kyrsten Dialogue Art Update.
- Added Krischara Dialogue Art Update (Except Ultimo).
- Kid Kyrsten Animated Battle Sprites added (WIP)
- Krischara Animated Battle Sprites added (WIP)
- Tutorial Battle against Krischara updated!
- Started updated to Krischara X Marcus Scene 1 art, no longer need to win fight to unlock it.
- Added Soulless Battle Sprite.
- Updated Kyrsten Dialogue (new eyes) artwork (all outfits).
- Added Kyrsten Animated Battle Sprites (WIP)
- Added Skittling, Fat Skittling, and Skittling King Battle Sprite.
- Cycle Town redesigned, added the lake to centre. NOTE: Currently the Police Job is disabled, but talk to Simms for Police Outfit.
- Sonya Tour Scene added
- Changed Mercenary enemies to Robots
Technical
- New system affects ALL battles.
- Combat Skill now affects double attack chance!
- Added New UI for exploration maps.
- Added a block on becoming fully corrupted during Challenge maps, stops at 45. Added so that you don’t get a restart/game over after completing Challenges.
- Halved KoZE orc health for fairness.
- Updated Save File
- Burrow Bunny outfit now gives extra score when winning fights!
- Rio now gets her swords out during fights (sprite).
- Can change outfit in all Burrows.
- Reused old Mercenary assets for Mountain Clan bandits.
Bug Fixes
- Orc Camp (Lumberjack) has a positioning bug when using the Bed
- Fixed Police Outfit not able to use Showers in Par-More Right Peak.
- Fixed random uncoloured spot on Bunny Mask Dialogue art.
- Fixed Kid Kyrsten Dailouge when trying to go into the Manor.
- Fixed Libaray having fade to blacks and not fading back into the game during scene replays.
- Fixed Bug where Exiting Gym to outside sends you to upper floors of Manor Base.
- Fixed Kyrsten’s dressing circle randomly moving around the room instead of staying still.
- Fixed wrong Rio Dialogue art during Runt talk.
- Fixed the bug sending you to the wrong place in the “Game Over” room after full corruption. No more teleporting into a wall!
- Fixed being stuck in the wall after selecting “Leave” at the Ammo Guy during morale job.
- Bug with Mr Kettly and Mr Simms questions showing only one outfit for Kyrsten. Will Fix ASAP.
Developer Notes:
Oh wait, I know. So, with each area of the game I create, I’m going to update the content within it based on letters. For example, 0.0.1 (A) – being laying the general groundwork, (B) – adding characters and some content, (C) will be adding more content beyond the existing , and on and on until the stage is complete. I’m aiming for monthly updates btw.
Then we head onto 0.0.2 (a) – set the stage, (B) add content, (C) add more content and so on until the project gets to 0.1.0 – wherein this will be the stage where I add in the little animations, sound effects, and all that jazz.
Game Images & Screenshots
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Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD